Base Class: Sorcerer
You can bend the air to your will.
Playfull mind
You learn to be dexterous at a young age you gain proficiebty in the acrobatics skill.
Air manipulation
Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
Air cushion
At 6th level, you gain resistance to force damage.
- You can use your reaction to stop an ally from involuntary movement or u can choose a point within range that you can see and make the target stop there.
Air scooter
You gain the ability to form a ball of air that you can mount . You can do this as an action. This ball has 60ft movement speed and replaces your movementspeed. if u dismount or lose concentration the ball disappears. When u lose concentration when u ride this ball u make a dexterity saving throw of DC14 on a failed save u fall phrone.
flight
You can use the whirlwind spell once a day.
you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack.
One with the air
At 18th level, you gain immunity to Force damage.
You also gain a magical flying speed of 60 feet. As an action.
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