Base Class: Monk
These monks are not the normal temple living and peace keeping kind they are more warlike and made to fight, while not peace makers most fight for good and justice showing up in crisis times then dissapiring back into the monastery, they see themselves as more powerful then almost everyone until beaten. Power can change people and these monks are no different some see the power they gained and turn to the dark side using this power to frighten the weak and destroy everything in their path.
Smashing Strike
Starting when you choose this tradition at 3rd level as the attack action and 1 ki point you strike the enemy with a powerful attack dealing normal unarmed damage plus if they are medium or smaller creature knocking them prone with no save, as well as knocking them back 10 feet in the direction of the punch
Furry Strike
At 6th level You let your anger set in on the next attack to deal more damage, this skill takes your attack action and the amount of ki cost varies for every ki point spent the attack has a -2 to the attack roll but gains +5 force damage
Tornado Strike
At 11th level you can punch with so much power the wind pushes on anything in the path. For 3 ki points as well as your attack action you launch a gust of wind dealing normal unarmered attack damage plus if they meduim or smaller and launching that creature 30ft into the air as well as making anyone within 5 feet of you and the target must make a saving throw (ki DC) and be knocked prone.
The launch goes to 60ft at level 17.
Empowered Strikes
At 17th leve both Smashing and Tornado Stikes abilities can affect creatures of all sizes. Additionally Tornado Strikes now advaces to 60ft in the air.
Final Strike
At 17th level when you are out of ki points you can launch your ultimite attack. For your attack action you launch an unarmed attack that on top of doing normal unarmed damage to a single target it also deals the Wisdom stat of force damage as well as launching the creature back 60ft in the dirction of the attack and reducing the creatures movement speed to zero untill the end of its next turn as well as knocking it prone, additionaly in a 10ft radius around you wind rips through the air and any creatue in that area takes 3d10 slashing damage which counts as magical to overcome resistence and gets pushed 15 feet away from the user. This works once per long rest after you run out of ki points.
Previous Versions
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3/14/2020 2:36:32 PM
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3/14/2020 2:47:35 PM
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6/17/2020 5:08:13 AM
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