Monk
Base Class: Monk

Monks from the way of the dancing leaf are both skilled performers and deadly combatants, having learned to use their intricate movements to confuse and disorient their targets before striking in rapid succession. They are masters of controlling the battlefield with their unorthodox fighting style, often teasing their opponents to further goad them into making mistakes and having fun even in the most serious of battles.

Most Masters of this art embody the belief of living life to its absolute fullest, often traveling the world to spread their teachings to any and all willing to learn and performing with their style in order to entertain others and make enough coin to continue their journey. Unlike many monks that would prefer seclusion and meditation, members of the dancing leaf can often be found happily living amongst the hustle and bustle of major towns and cities; often erecting their monasteries in the center of market or entertainment districts to allow for more people to learn their ways.

Jinga Stance

Starting when you choose this tradition at 3rd level, at the cost of 1 ki point you begin to sway back and forth in a dance like pattern. This rhythmic stance is the basis for which many of your abilities come from and makes you a difficult target to both defend against and attack. For the duration you can use acrobatics instead of your base dexterity/strength for your hit and damage modifiers

Martial performance

Your Martial prowess looks more like a dance than actual combat, when you pick this subclass at level 3 you automatically gain proficiency in the acrobatics and performance skills if you don't have it already. In addition you can add half of your monk level (rounded down) to any attack roll or ability check, thats uses acrobatics/performance (but not damage rolls) 

Dancing Hurricane

At 6th level At the cost of 2 ki points you use your action to spin on the ground with your legs extended, hitting all surrounding creatures in a 5ft radius for (2d6 bludgeoning dmg) . If you are already in your jinga stance when you use this ability the targets must succeed on a dexterity saving throw or be knocked prone. You may spend an extra ki point to increase the damage for every ki point spent by an extra unarmed strike hit dice. The damage increases as your unarmed strikes become more powerful (2d8) at level 11,  and (2d10) at level 17.

Esquiva Lateral

Beginning at 11th level, You have learned to harness your Ki in such a way that even magical effects have a hard time hitting you. At the cost of 3 ki points for the next 1 hr your movement is unaffected by difficult terrain, and spells and magical effects can't reduce your speed or cause you to be paralyzed or restrained. Your ki also allows you to spend 5 feet of movement to automatically escape from nonmagical restraints. Additionally, being underwater imposes no penalties on your movement or attacks.

Meia Lua Maelstrom

At 17th level You spin your body in place with such speed and force that you generate a small tornado that you can launch at your opponents. At the cost of 5 ki points you use your action to create a 20-foot-radius, 40-foot-high cylinder of wind that is launched at your opponent. The wind travels in a straight line and continues to move up to 60 ft from before disappearing. Any Medium or smaller objects unsecured and not worn or carried are sucked up.

If a creature enters the Tornado's space, or the Tornado passes over a creature, the creature must make a Dexterity save. This includes when the Tornado appears. It takes 10d6 Bludgeoning damage if it fails, and half if it saves. If it's Large or smaller and fails, it makes a Strength save. If it fails that, it's restrained by the Tornado and dragged along with it as it moves. It's dropped to the ground when the attack ends. At the start of its turns, it's brought 5 feet up into the Tornado until it reaches the top.

A restrained creature can spend its action to make a Strength or Dexterity check. If it passes, it's thrown 3d6 x 10 feet in a random direction out of the whirlwind.

Comments

Posts Quoted:
Reply
Clear All Quotes