Rogue
Base Class: Rogue

You've studied the Air Elemental's power, and only now has it granted you it.

Move like the Wind

At third level the Elemental gives you the ability to move without making a sound, you gain advantage on stealth checks relying on noise suppression.

You also gain the ability to turn into a gust of wind, being able to move through spaces as small as 1 inch wide once per short rest.

Gust

At 9th level the Air becomes your friend and you are able to use it to your advantage. You gain the ability to throw your enemies back with a gust of wind. (Can only be used with sneak attack)
Foes within 10 feet of you must make a DC 16 Strength Save, if they fail they get thrown back 10 feet and are knocked prone. If they succeed they are thrown back 5 feet.

Whirlwind

The air elementals teach you how to harness the wind. You gain a flying speed equal to your base walking speed which cannot increase by physical or magical means.

Suffocate

At 17th level your ability over the wind becomes suffocating, if an enemy attacks you, and misses, you can use your reaction to impose a cons save; DC 8 + proficiency bonus + dexterity modifier. If they succeed they take 1d10 force damage, if they fail they must make another one on the end of their turn, if they fail three times they become incapacitated. During these saves all their attacks are made at disadvantage towards you.

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2020 4:30:49 PM
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