Base Class: Monk
Derived by removing your emotional energy from your body, allowing your to absorb energy from others whenever you attack. This group of monks learns to keep their emotions at bay and do furious cold attacks at their enemies.
freezing fists
Starting when you choose this tradition at 3rd level, you can pull your emotions away from you to increase the damage of your strikes. Whenever you use your flurry of blows feature, you can add your wisdom modifier to them and change the damage type to cold damage.
Frozen soul
At 6th level, you gain resistance to cold damage, This becomes immunity to cold damage at 17th level.
Glacial Breath
Beginning at 11th level, you can create a blast of freezing air at your enemies. As an action, you can spend 3 ki points and create a 20-foot cone of freezing cold. All creatures in that area must succeed on a constitution saving throw equal to you ki save DC. A creature takes 6d10 cold damage on a failed save, or half as much on a successful save.
cold and calculated
At 17th level, you have gained the ability to draw energy away from you in such a way that it harms others. As a bonus action on your turn, you gain resistance to all damage and whenever a creature makes a melee attack on you, they take cold damage equal to twice your wisdom modifier. You can also use you glacial breath without spending ki points. These effects last for 10 minutes and you regain this ability after finishing a long rest.
Previous Versions
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