Base Class: Barbarian
in the spirit war the so called divine heralds fanned out their army to include masters of world spirits and primordal power giving rise to spirit masters druids rangers and the destructive
elemental ragers who whith their destructive fury were juggernauts in battle and proved effective in sieges and ambushes making them rise through the ranks and become champions
elemental rage
starting at third level you gain restinance to fire, cold, lightning, or acid during rage your melele attacks gain 1d6 of the damage type you chose in addtion tour choice will decide your element in later class feutures (fire=fire cold=water lightning=air acid=earth) so choose wisely
elemental aspect
you gain an power based of your element
air- as a bonus action move 20 ft
earth- as a bonus action gain 1d10 temp hit points
fire- as bonus action wreath yourself in fire so the next melele attacker that hits you takes 1d12 fire damage
water-heal 1d10 health
elemental mastery
you gain a power based on your element
air- on a crit ignore bonuses to knock opponent 10 ft and you move 10ft or ignore double damage to summon an allied air elemental
earth you gain dr 5/-
fire- like air but add 2d8 fire damage for first effect and fire elemental
water-you can dash or disengage as a bonus action
elemental fury
you gain the abilty while raging (once per rage) to create a burst of damage 30ft raduis that deals 8d8
with dex to half (damage tied to element centered on you but you take no damage)







Comments