Barbarian
Base Class: Barbarian

in the spirit war the so called divine heralds fanned out their army to include  masters of world spirits and primordal power giving rise to spirit masters druids rangers and the destructive 

elemental ragers  who whith their destructive fury  were juggernauts in battle and proved effective in sieges and ambushes making them rise through the ranks and become champions 

 

elemental rage

 starting at third level you gain restinance to fire, cold, lightning, or acid during rage your melele attacks gain 1d6 of the damage type you chose in addtion tour choice will decide your element in later class feutures (fire=fire cold=water lightning=air acid=earth) so choose wisely 

elemental aspect

you gain an power based of your element

air- as a bonus action move 20 ft 

earth-  as  a bonus action gain 1d10 temp hit points 

fire- as bonus action wreath yourself in fire so the next melele attacker that hits you takes 1d12 fire damage 

water-heal 1d10 health 

elemental mastery

you gain a power based on your element 

air- on a crit ignore bonuses to knock opponent 10 ft and you move 10ft or ignore double damage to summon an allied air elemental 

earth you gain dr 5/-

fire- like air but add 2d8 fire damage for first effect and fire elemental 

water-you can dash or disengage as a bonus action 

elemental fury

you gain the abilty while raging (once per rage) to create a burst of damage 30ft raduis that deals 8d8 

with dex to half (damage tied to element centered on you but you take no damage)

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