Base Class: Monk
This subclass takes the phrase 'flurry of blows' to the next level. Monks of the Way of the Ora dedicate their training to unleashing as many punches in an instant as possible. Their desire to achieve maximum Ora allows them to shrug off otherwise devastating damage in order to keep fighting. These monks are often ridiculed by their peers, labeling their attempts as 'Muda', or useless. True Ora monks are not phased by this, however, and will continue to punch their way to enlightenment.
Ora Ora Ora!
When you choose this archetype at 3rd level, you can punch at greater speeds, allowing you to throw additional punches in the same amount of time. When you use the Martial Arts feature to make an unarmed attack as a bonus action, you can make one additional unarmed attack.
Likewise, when you use Flurry of Blows, you can make one additional unarmed attack as part of it.
Fighting Spirit
At 6th level, you can brace yourself for an incoming attack, shrugging off the pain in order to continue fighting.
When you are hit with an attack, but before you take damage, you can spend 1 ki point as a reaction to gain temporary hit points equal to (your martial arts die + your Wisdom modifier). You can use this feature twice, after which you can regain all expended uses after taking a long rest.
Extra Attack (x2)
At 11th level, you can attack three times, instead of twice, when you take the Attack action on your turn.
Attack Rush
At 17th level, you can throw so many punches at once that it becomes impossible to tell which are hitting and which are not, as each punch is immediately followed up by another.
Whenever you miss with an unarmed strike, you can immediately spend 1 ki point to make another unarmed strike. Unarmed strikes made with this feature do not count towards your total number of attacks per turn.







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