Base Class: Monk
Monks of the Way of the Dance are performers and acrobats alike. Their graceful movements set them apart from their peers as the dance across the battlefield, inspiring allies and confounding enemies. While normally, monks focus their ki through quiet meditation and contemplation, Monks of the Way of the Dance find their focus through movement. Their rhythm and routine gives them the power to assist their allies while staying in the thick of the fight.
Dancer's Flow
When you choose this tradition at 3rd level, you gain proficiency in both the Acrobatics and Performance skills if you don’t already have them. As a result, your movements in combat are fluid and refined. Any creature that makes an opportunity attack against you has disadvantage on the attack roll.
Grace Above All Else
Starting when you choose this tradition at 3rd level, you can use your Charisma bonus in place of your Wisdom bonus for your monk features. This applies to both your Unarmored Defense feature as well as your Ki save DC.
Inspiring Dance
At 6th level, your dance-like movements gain the ability to inspire your allies. Whenever you use your Flurry of Blows feature, you can forgo one of the unarmed strikes to choose one creature other than yourself within 30 feet of you who can see you. That creature gains one Inspiring Performance die, a d4.
Once within the next minute, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Inspiring Performance die, but must decide before the DM says whether the roll succeeds or fails. Once the Inspiring Performance die is rolled, it is lost. A creature can have only one inspiration die at a time.
Your Inspiring Performance die changes when you reach certain levels in this class. The die becomes a d6 at 11th level and a d8 at 17th level.
Perfected Flow
Beginning at 11th level, you gain expertise in the Acrobatics and Performance skills if you do not already have them. As well, your body is able to react quickly to danger. When a creature misses you with a melee attack roll, you can spend 1 ki to move up to half your speed in any direction as a reaction. This movement does not provoke opportunity attacks.
Encouraging Presence
Starting at 17th level, whenever you grant a creature a Inspiring Performance die using your Inspiring Dance feature, they gain advantage on the next attack roll they make within the next minute. Additionally, the creature can immediately use their reaction to make a melee attack against another creature within range.







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