Base Class: Monk
To this day I remember when the orcs attacked my village. And how the man who could fly saved us. I remember how he jumped and never landed. How he could simply push an orc and it would go flying off into the sky. He could twist and flip and it seemed as if nothing could stop him. By the end of that day,the orcs had fled forever,and the man who could fly still simply sat in the sky.
-Romilia Stumblefoot,Excerpt from “The Flying Man”
Monks of the Way of the Flying Soul have learned how to bend gravity to their will. They can change and shape the ways gravity interacts with them and others around them. This can allow the mto float in the sky, or throw their enemys with a flick of their finger. They can channel ki through themselves to make themselves lighter or heavier. They tend to have carefree attitudes and at first glance may seem to be lazy. But in reality,they have simply cut themselves from this world,and have let themselves fly free.
Dunamancy Monk
Beggining at 3rd level you have learned various different spells that can control gravity. You can cast Magnify Gravity once per rest. You can cast it again by expending 1 Ki. At 3rd level you can cast pulse wave once per rest. You can also expend 3 Ki to cast it again. Finnally at 17th level you can cast Dark Star once per long rest. This spell is to powerful for you to channel again through your ki.
Body of the Sky.
At 3rd level when you choose this subclass you can manipulate gravity around you. You can expend one Ki point to activate this effect for 10 minutes You can do this an amount of times equal to 1+your proficiency bonus. While this effect is active,you gain the following features.
-You speed increases by 5 and you gain a climbing speed of 20,and a flying(hovering)speed of 20.
-You can float up to 20 feet in the air and can walk on walls and ceilings as if they where simply the floor. At 6th level this increses to 30ft
-You can make gravity loose its hold on one other creature besides yourself. You can expend one Ki point to cause another creature to beggin floating in air.They must make a Dex save,on a fail they are suspended for 1 minute. On a success they are slightly dissoriented and have disadvantage on attacks other than you until the beggining of your next turn. They can be no more than 20ft of the ground,and must be within 5 feet of you. Attacks against creatures other than you have disadvantage because of the mind boggling effect of the lack of gravity. At 10th level you can be 10ft away from them.
Gravitacional Beacon
You have learned to control gravity to protect those around you. Starting at 6th level,if a creature around you is targeted by an attack you can use your reaction to expend a Ki point and cause the attack to hit you,(you can do this after the attack is made but before you know if it hits). The attack automatically hits you,but you can reduce the damage done by a number rolled on your unarmed strike die. You can use this an amount of times equat to 3+your Constitucion Modifier.
Forceful Fists
Beggining at 11th level your unarmed strikes are constantly made more deadly by your manipulation of gravity. You can use gravity to applify their damage and cause them to hurt your foes. You unarmed strikes beggin to deal force damage. Additionally,they have a +2 to damage. When you use your flurry of blows, the two additional blows deal 1d4 extra damage and the target must make a Dex save. On a fail he is pushed 5ft away.
Pull of Ki
Beggining at 17th level,you can use your ki to pull people to a certain location. You can expend 2 ki points to touch an object as an action. This object can be a loose(like a rock),or sturdy,(like a wall). It must be at least the size of your palm. You can choose one creature to target within 20 feet. they must make a strength save. You can expend one additional ki to target one other creature to a maximum of 3 creatures. On a success they are pulled to the targeted area but there is no other effect. On a fail,they are pulled to the targeted area and a stuck there. At the beggining of each turn they can make a strength save to be released. This is made with disadvantage. They are stuck their for one minute. If the minute runs out and they have not escaped,you can expend 3 ki as a reaction to keep them there. During this time,attack rolls against them are made with advantage and they cannot move.







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