Fighter
Base Class: Fighter

This class is intended to be a mundane Knight. If you want a Holy Knight you should go and look at the Paladin instead. A noble background is recommended, but not necessary.

 

The common Knight-Tropes are (in my opinion):

- Good in mounted combat

- Heavily Armored

- Seeks out worthy foes to duel against them

- Disdain for ranged weapons, spells and other unfair advantages. Of course, being mounted on a heavy warhorse, wearing expensive heavy armor and having been trained for combat from early age is NOT an unfair advantage to a true knight. It's not your fault your being born to a noble family after all.

So this is what I was trying acomplish with this class. I tried to make sure that the abilities do not copy those of feats, like "mounted combat", but instead work together with them.

Worthy Adversary

Beginning when you choose this archetype at 3rd level, your can as a bonus action declare an enemy to be a worthy adversary. For the next 10 minutes your melee weapon attacks deal an extra D6 of damage against this foe. The damage is of the same type as the weapons damage. You can use this feature again after a long rest.

Knightly Training

Starting at 7th level, you and your mount gain +1 AC while mounted.

Shielded by Honor

Starting at 10th level, you gain resistance to nonmagical ranged attacks as long as you are wearing heavy armor. You loose this bonus for 24 hours if you cast a spell or use a ranged weapon. The DM may declare some usages to be not dishonorable to knights and may allow you to keep this bonus in these instances (using a bow to hunt deer for example).

Unstoppable Charge

Starting at 15th level, you charge through the battlefield where ever you like. When you make an attack action, enemies have disadvantage on opportunity attacks against you or your mount until your next turn. Enemies smaller then yourself or your mount do not block your movement, but they still count as difficult terrain.

Noble Disdain

At 18th level, you attain the pinnacle of nobility. Or arrogance, depending on your point of view. In any case, spells and other dishonorable abilities cannot affect you. When you miss a saving throw you can use your "Indomitable" feature to automatically succeed at it instead of just re rolling it. You loose this feature for 24 hours if you cast a spell or use a ranged weapon. The DM may declare some usages to be not dishonorable to knights and may allow you to keep this bonus in these instances (using a bow to hunt deer for example).

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