Base Class: Monk
You have dedicated your life to the way of the Monkey Kings fighting style. Throughout your teachings you learn that's this form of Martial Arts is more about having fun with your opponent, rather than just harming them.
Disciple of Sun Wukong
Compliant Rod. You learn a mystic ritual to turn an ordinary quarterstaff into a facsimile of the legendary Ruyi Jingu Bang. You perform the ritual over the course of 1 hour, which can be done during a short rest. The quarterstaff must be within your reach throughout the ritual, at the conclusion of which you touch the staff and it transforms into a Compliant Rod. You can also transform a magic quarterstaff into a Compliant Rod, adding the compliant staff abilities to any it held previously. A Compliant Rod is typically made of iron and weighs 135 pounds for others, but only 7 pounds for you.
While wielding your Compliant Rod, you can change its size to suit your needs. In combat, it can take any of the forms detailed below in the compliant rod table, each counting as a monk weapon in your hands. You may change its size at any time using a free action, or as part of drawing or sheathing the weapon. The force behind its growth is not strong enough to deal damage, and sizes not detailed in the below are treated as improvised weapons (not monk weapons) if used in combat.
Outside of combat, you can alter your Compliant Rod's size even further. Its length can be set from anywhere between 1 foot and a length in feet equal to 5 × your monk level.
You can have only one Compliant Rod at a time. If you attempt to convert a second quarterstaff, the first staff returns to its original state.
Monkey's Illusion
When you choose this tradition at 3rd level, you learn to create a perfect copy of yourself. The copy is able to talk and respond in the most simplest ways. Your copy can't attack using any weapon.
As a bonus action, you can create a clone of yourself that lasts for 5 minutes, (or until you lose your concentration, as if you are concentrating on a spell). you may only have one clone active at a time. You can use this feature a number of times equal to 1 times + your Wisdom modifier and you regain expended uses after a long rest or short rest.
The clone appears in an unoccupied space that you can see within 30 feet of you. After you attack or use flurry of blows, you can spend 1 ki point as a reaction to have your clone make an unarmed strike, or use 2 ki points to have your clone use flurry of blows. (Your clone uses your martial arts die for it's attacks). You clone can not benefit from any attack Modifier. (For attack roles or damage rolls) Eg; if you have a +3 dex modifier, your clone does not get an extra +3 when it attacks.
If a creature moves out of your clones reach (5 feet) you can spend your reaction to attempt to trip attack the creature, the creature must make a Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use) or be knocked prone.
A clone’s AC equals 10 + your Wisdom modifier. If the clone takes any damage it is destroyed. if the clone makes a saving throw, it does so with your saving throw modifiers
King of fools
You gain proficiency in the Performance skill if you don't already have it. The Monkey King teaches one to never be too serious.
Gold-Ringed Staff Technique
At 6th level, you learn more masterfully wield your Compliant Rod, granting you the following benefits.
Ki-Infused Rod Strikes: Your attacks made with your Compliant Rod count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Heavy Blow. When you hit a target with your Compliant Rod, you can spend 1 ki point to greatly increase its mass and girth at the moment of impact, applying one of the following effects to the target:
It takes bonus damage equal to your martial arts die.
If the target is a creature, it must succeed on a Dexterity saving throw or be knocked prone.
If the target is a creature, it must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
You can use this feature only once on each of your turns.
Body Outside of Body.
Starting at 11th level, Sun Wukong's teachings allow you to use your ki to replicate the following spells. If they require a material component, you can one of your hairs.
Misty Step: cost 2 ki points
Gust: 1 ki point
Warding Wind: 2 ki points
Stone skin: 4 ki points
Wind wall: 4 ki points
Zephyr Strike: 2 ki point
Monkey Kings Godhood teachings
At 17th level, you learn the Monkey King's final and most coveted teachings. Through them, you gain the following abilities:
Five Paths to Immortality. Your trainings have strongly strengthened your life force. For every 5 years that pass, your body ages only 1 year. Additionally, the first time you would drop to 0 hit points as a result of taking damage, you may use spend 5 ki points to instead drop to 1 hit point. Alternatively, If you are subjected to an effect that would kill you instantaneously without dealing damage, you may spend 5 ki points to negate this effect.
Each time you use this feature after the first, the ki point cost for both options increase by 5. When you finish a long rest, the costs reset to 5.
Cloud Walk. You gain the ability to stand atop clouds, as well as the ability to conjure a small cloud beneath your feet. You can create this cloud as a bonus action on your turn. While atop this rolling cloud, you have a flying speed equal to your current speed. It lasts until you are knocked prone, land, lose consciousness, or dismiss it as a bonus action on your turn.







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