Sorcerer
Base Class: Sorcerer

A mage that aplies arcane power to their fist to empower them. They can be very deadly close combat fighters, and what they lack in health they'll balance it with damage

Mages Protection

You have learned to let your arcane energy continually flow through your skin providing protection. At 1st lvl and aslong as you're not wearing armor your AC is 13+spellcasting modifier

Arcane Rage

You get this feature at 1st lvl. In battle, you fight with primal ferocity. On Your Turn, you can enter a rage as a Bonus Action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

• You have advantage on Strength Checks and Strength Saving Throws.

• When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.

• You have Resistance to bludgeoning, piercing, and slashing damage.

• Starting at 1st level, your speed increases by 5ft while you are not wearing armor or wielding a shield. This bonus increases when you reach certain Sorcerer levels.

• Extra attack (2 attack actions per turn).

• At 18th level you get 10ft range for your punches.

If you are able to cast Spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a Hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.

Once you have raged the maximum number of times for your Sorcerer level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

Leaching Vitality

At 6th lvl you can use sorcery points to heal half the damage (rounded down) that you dealt. per sorcery point you spend you can heal 1 target. (this includes yourself)

Last Resort

At 14th lvl you put your hand forwards and bless up to 5 allies within 30ft with 2d12+ charisma modifier temp HP. You can use this a number of times equal to half (rounding up) your spellcasting modifier.

Elemental Punch

At 18th lvl you can use up to 5 sorcery points to give your unarmed attacks 1D6 extra elemental damage of the type you choose. per sorcery point it will increase the damage per 1D6.

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