Monk
Base Class: Monk

Monks of way of the lightning are part of people who trying to be the part of nature itself. Among them these are people who are obsessed by lightning. They thought if they can hold the lightning and move like lightning ki might be like lightning so they can be lightning itself. They are once part of way of the four elements but not anymore. They are training there body to make their ki be like lightning.

Charge Lightning

Starting when you choose this tradition at 3rd level, your training of lightning allows you to charge the lightning by absorbing the essence of air. When you move at every 10ft movement that you made you charge 1 lightning point. Or you can charge twice lightning point by using your movement. This points last until end of your current turn.

Electric Emission

Starting when you choose this tradition at 3rd level, your training of lightning allows you release the lightning that you have charged. As part of your melee attack you can release lightning point and give extra D6 lightning or thunder damage per your released lightning point. When you use this feature you can change your attack and extra damage to lightning or thunder damage. You can release lightning point equal or lower than your monk level at each attack.

Flash of Light

At 6th level, you gain the ability to move like lightning. Moving like flash of light and uncertain to prevent your move. When you use Dash action you can use more ki for extra 20ft per ki that you use. You can pass through hostile creature without making opportunity attack.

Step of Cloud

Beginning at 11th level, your steps are like lightning striking through the clouds. At your turn you have flying speed equal to your walking speed. At the end of your turn you fall to the ground without having oppertunity attack and falling damage.

Living Lightning

Starting at 17th level, your body erupts lightning wave and shocks everybody as you pass by. As an action, you erupt lightning wave. Every creature that was in 5ft of your pathway the target must make a CON saving throw (DC {{savedc:wis}}), and it takes 1d6 lightning or thunder damage per lightning point spent on a failed save, or half as much damage on a successful one. You can use this feature once and this feature restores after long or short rest.

Previous Versions

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11/12/2020 11:19:40 AM
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