Base Class: Monk
Monks of the Way of the Squared Circle have become masters of showmanship and grappling. Often strong, colorful, and loud, they learn techniques to throw, restrain and submit their opponents, manipulate ki, and practice advanced meditation to shrug off harm.
Superstar
Your training and experience has granted you a uniquely entertaining approach to combat. When you chose this tradition at 3rd level, you gain proficiency in Acrobatics and Performance, if you haven't already gained them.
Additionally, you learn Kayfabe, the secret language of Monks within the Way of the Squared Circle discipline.
Trash Talk
Starting at 3rd Level, you gain the ability to trash talk an opponent. The creature must make a WIS save against your Monk DC. If it fails, any attack or ability check attempted by the creature will be at disadvantage until its next turn.
Superior Grappling Technique
Starting at 3rd Level, your expertise allows you to use your DEX (acrobatics) to make a Grapple. When you have a creature grappled, you may spend 1 Ki point to use an attack action to do one of the following:
- Suplex Throw - The creature must make a Dexterity saving throw against your Monk DC or take damage equal to your Martial Arts die + DEX modifier and land prone. Additionally, you may also throw it up to 10 feet away from you in any direction, however this will release the grapple.
- Submission Hold - The creature must make a DEX saving throw against your Monk DC. If it fails, it is restrained. On the start of it's next turn, if still restrained, it must make a STR saving throw or take damage of 2 Martial Arts die rolls + DEX modifier. On subsequent turns, you may use an action to do this damage again. When you use an action or bonus action other than Submission Hold they are no longer restrained, however they are still grappled.
Devastating Finishing Maneuver
Starting at 6th Level, your training and experience has allowed you to develop a Devastating Finishing Maneuver. Once a creature is grappled you can spend 3 Ki points to perform a unique attack. You deal bludgeoning damage equal to 6 Martial Arts die rolls + DEX modifier. You must finish a long rest before you can use this feature again.
No Selling
Starting at 11th Level, you gain the ability to shrug off damage. As a Reaction when you take damage you can spend 1 Ki point to resist the damage as well as any damage other damage you receive until the start of your next turn.
In addition, when you use your Slow Fall feature, if the remaining damage after the reduction is less than your hit point total, you have resistance to that damage.
Main Eventer
Starting at 17th level, your endurance and prowess in combat is almost otherworldly. You gain the following benefits:
- If your opponent survives your Devastating Finishing Maneuver, you gain back 2 Ki points.
- If you run out of Ki points in combat, but have more than half your total remaining hit points remaining, you regain 3 Ki points and another use of your Devastating Finishing Maneuver.
- Your natural showmanship grants you advantage to Performance checks and you gain +1 to your CHA score to a Maximum of 20.
- When you would drop to 0 hit points, you can instead choose to make a DC 15 CON saving throw. On a success, you drop to 1 hit point. Each time you use this feature, the DC increases by 5. The DC resets to 15 on a long rest.







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