Monk
Base Class: Monk

Four Elements

The coolness of water
Flowing through my fingers
The gurgling of a brook
With its healing touch
The serene peace
That a lake brings
Is part of me

The strength of the earth
Protecting all life
The sturdiness of a mountain
Standing tall and proud
The solid, unmovable feel
Beneath my feet
Is part of me

The heat of a blazing fire
Lighting up the night
The tin heartbeat
Of a candle flame
The sizzling pride
Of a bright orange bonfire
Is part of me

The freedom of the open air
Breezing through the sky
The wild west wind
That bends trees to the ground
The detachment from the world
When soaring through the sky
Is part of me.

The four elements-
So different,
Yet all the same
They connect us
I connect them
And they are a part of me.

— Chief Dan George

Elemental Harmony

At the 3rd level, you learn four cantrips: Gust, Mold Earth, Shape Water, and Control Flames.

These cantrips can also be used as a bonus action.

Ki-Empowered Elements

Starting at 6th level, your cantrips from Elemental Harmony can be used on magical elements or you can imbue your ki on nonmagical elements to count as magical for the purpose of overcoming resistance and immunity to nonmagical.

Fury of the Four Elements

At 6th level, you have mastered the four elements and are able to manipulate them with more power. Whenever you affect a creature with any cantrip from Elemental Harmony, you can choose to cause damage equal to your Martial Arts dice + your Wisdom modifier.

  • Gust: Causes Bludgeoning damage if the target fails a Strength saving throw.
  • Shape Water: Causes Cold damage if the target fails a Constitution saving throw.
  • Control Flames: Causes Fire damage if the target fails a Dexterity saving throw.
  • Mold Earth: Can be shaped in different forms to cause, Bludgeoning, Piercing, or Slashing damage if the target fails a Dexterity saving throw.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Additionally, Fury of the Four Elements can critically strike if the target rolls 1 on the saving throw.

Martial Elemental Bending

Beginning at 11th level, whenever you can use an unarmed strike, you can replace it with any cantrip from Elemental Harmony.

Mastery of the Elements

At 17th level, you are able to manipulate the elements at an absolute level, you learn four spells, each has a different ki cost.

One With Everything

At 18th level, you don't gain the feat Empty Body instead, you gain the feat One With Everything.

You can use your action to spend 4 ki points to gain all effects from Investiture of Flame, Investiture of Stone, Investiture of Ice, and Investiture of Wind for 1 minute and during that time creatures have a disadvantage when doing a saving throw against Fury of the Four Elements.

Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes