Base Class: Barbarian
Some barbarians form roving tribes of marauders, pillaging any village within range of their central camps. They excel at mobility and hit-and-run tactics.
Battlefield Mobility
Starting at 3rd level, your hit and run lifestyle has given you superior movement on the battlefield. As a bonus action while raging you may take the Dash action or make a single Shove attack. In addition, your rage doesn't end as long as you moved at least 10 feet towards an opponent on your turn.
Horsemanship
After you reach 3rd level, you have learned to keep up with your tribe's raiding party. You gain a vehicle proficiency or proficiency with the Animal Handling skill.
Caravan
You gain proficiency with Vehicles (Land).
Horse Horde
You gain proficiency in the Animal Handling skill
Sea Fleet
You gain proficiency with Vehicles (Water).
Hard to Pin Down
Beginning at 6th level you can move through even the most cluttered battlefields. While you are raging, difficult terrain does not cost you extra movement and opportunity attacks against you have disadvantage.
Favorable Winds
At 10th level you have learned to fight in the harshest weather conditions. You can cast Gust of Wind or Sleet Storm without using a spell slot, somatic or material components and even while raging. You are immune to the effects of your own Sleet Storm. Constitution is your spellcasting modifier for these spells. Alternately, you may use this feature to change the travel pace of your group (up to 10 people) or the vehicle you are in control of to fast for 8 hours with no penalty. After you use this feature, you can't again until you finish a short or long rest.
Relentless Attacker
When you reach 14th level, nothing can slow down your tribes attacks. While raging you are immune to exhaustion, though any effects still apply once the rage ends. In addition, you can shove a creature regardless of size and have advantage on Shove attacks.
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