Ranger
Base Class: Ranger

A human stands surrounded by bandits, all exits blocked as the human smiles pulling out the two hidden pistols from his sides, the fire starts to swirl around him as he starts to spin, releasing the barrage of bullets into the mass. A Halfling sniffs at the ground as her eyes softly glow red, her senses pointing towards a locked door as she grins, the fur bristling from her skin as her form changes, smashing through the door with ease. An elf sits at the edge of the roof, a huge device in her hand as it watches through a magnifying glass at their target, softly breathing as she whispers "Goodnight..." The barrel of smoke covering her escape into the shadows.

Bounty Hunters are usually known for being mercenaries on the field when creating crazy minded war machines which usually could not be even thought of, yet they're also known to be brilliant tracks in the most populated cities. Mixing arcane tinkering & blacksmithing as well as communing to the primal sides of nature. They use their techniques to track down their target & destroy them in the name of their god, money... or just for fun.

 

*This is an adaptation of the Bounty Hunter class on dandwiki.*

Wanted: Dead or Alive

Starting at level 2, After inspecting a creature for 10 minutes, observing it's appearance. Your eyes will glow softly, as you see a dark red thread guiding you towards your mark. You may have 1 mark at a time, as this thread will give you the direction of your mark for 1 week (7 days). However, the thread does not tell you where exactly your mark is, or the distance of the mark. Your mark lasts until you create another or the week passes.

Doubling Down

Starting at 3rd level, you gain the following bonuses:

• You gain a +1 bonus to AC while you are wielding a separate ranged weapon in each hand.

• You can use two-weapon fighting with one-handed ranged weapons.

• You can draw or stow two one-handed ranged weapons when you would normally be able to draw or stow only one.

Firearm Proficiency

At 3rd level you gain proficiency in firearms.

Two Shots are Better Than One

Starting at 7th level, you gain +1 to attack bonuses, damage rolls & saving throws when wielding 2 Firearms/Ranged Weapons, holding one in each hand.

Uncanny Dodge

Starting at 11th level when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Evasion

When you reach 11th level you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail

Double Digits

Starting at 15th level, When you attack one enemy (Large or bigger), with both of your weapon attacks, You may choose to deal an additional 1d6 damage of the weapons damage type, or choose to heal yourself for 2d6 instead. You can also allow Allies to deal this extra damage, or heal themself only once per turn instead of you. When using the attacks of "Doubling Down" you may now add your modifier to your second weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
10/31/2018 6:14:28 AM
1113
55
A
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes