Base Class: Wizard
Even the most powerful of wizards are scared by the might of person who manages to master this school to the hights of 20 level. Very few venture on this quest to master such a difficult path. Some say all who try are destined to fail, they have clearly never seen a crab.
Try it again
Once you reach 2 level and take this as your subclass you can now attempt to retake your mistakes. If you performed a bonus action on our current turn and the outcome wasn’t what you were after you can instead use your action to take another bonus action. You can use this ability an amount of times equal to your proficiency modifier. You regain all uses on a short or long rest.
Mastering Death
Starting from 2 level, when you are required to roll a death saving throw you can instead roll two death saving throws and use both results at the same time (you cannot pick and choose) if you get an outcome where you get 3 passes and 3 fails after rolling both dice, death is too close so you die. However, if any of your death saving throws are a 20 you comeback on your intelligence modifier health (minimum of 0) in return a 1 on any dice counts as a three death fails instead of two.
Fate of Ill-Omens
Starting from 6 level, when you witness any creature get hit with an attack you can use your reaction to swap places and take the hit if they are within 60ft of you. The creature must be willing but does not have to be an ally. In return you take the brunt of the attack even if the attack wouldn’t hit your ac. If the attack you are teleporting into requires a save, either to half the damage or avoid an additional effect you halve it. As well as this, you are vulnerable to any damage dealt even if you would be otherwise immune. You can use this ability a number of times equal to your proficiency + your intelligence modifier (minimum of 1). You regain all uses after a long or short rest.
Brink of Death
At 10 level you become more disconnected with the mortal realm. Every time you cast a spell or perform something as an action roll an additional d20. If it lands on a 20 you gain temporary hit point equal to your level divided by 10 rounded down. If it lands on 1 you lose all your hit points and immediately fall unconscious and must start by rolling a death saving throw straight after.
One with Death
Once you reach 14 level in this subclass you instantly die. No save, no regrets, do not pass go, do not collect $200, just pure and instant death. Not even the effects of a powerful spell such as wish can bring you back.
pretty balanced i think. Dying is pretty gamer