Monk
Base Class: Monk

Monks of the Way of the Brawler follow a path of unconventional and unplanned scenarios. Being masters at fighting with anything and anywhere, as well as channelling Ki they also use Street Moves to their advantage.

Unconvential Techniques

When you choose this tradition at 3 level, you become proficient with improvised and environmental damage.

Street Moves

Street Moves

Left Right, Goodnight: If you hit with all attacks you can spend your bonus action and a Ki Point to attempt to hit another time with advantage.

Feint: If you miss an attack, you can spend a Ki Point to roll again and you must take the new roll. You can also spend a SMP to cause an enemy attack to roll again and it must take the lowest roll.

Outta Nowhere: After performing a successful Stealth check, you can spend two Ki Points to get the jump on your enemy. If they haven’t noticed you and you are in stealth you gain a critical on the enemy.

Five Knuckle Shuffle: If an enemy is prone, you can spend two Ki Points to wave your hand in front of your face, before you drop your entire body weight into their body, causing a critical strike and the enemy is intimidated.

Piledriver: On a successful grapple, you can spend three Ki Points to pick up your grappled target, turn them upside down in your arms, and drop them on their head. You may roll double unarmed dice as a critical for the damage. The target must make a Constitution saving throw or be knocked out.

Give ‘em the Chair: When using a two-handed improvised weapon, you can spend four Ki Points to gain a critical against one enemy and knock him prone. The enemy must make a constitution saving throw or be knocked unconscious.

Relentless

At 6 level, once you’ve knocked an opponent out, you can spend your bonus action to dash towards the next opponent that’s visible and attack them.

You also gain advantage to disarm, trip or blind a target if they are your size or smaller.

Giant Fighter

At 11 level, you can gain the upper hand in any fight. If the target is larger than your size up to Huge size, you gain advantage in attempting to grapple, trip or disarm.

When you have a target under the effects of grapple; when you roll to hit, you will crit on an 18-20. Allies attacking the target that is currently grappled by you will crit on a 19-20.

Champion Brawler

At 17 level, your endurance is staggering and you can now no longer need to spend a bonus action to move to the next target after your current target is knocked out. This chains with multiple knock-outs.

Also you also gain the ability to add double your strength modifier to damage done with an improvised weapon or improvised environmental weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
12/25/2020 1:29:42 PM
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