Wizard
Base Class: Wizard

For centuries, hobgoblins have practiced the arcane philosophy called the Academy of Devastation. This magical technique focuses not on why magic works the way it does, but instead on how to best apply it in combat. As a result, these wizards are far less scholarly then other arcanists. One popular saying among them is "A warrior doesn’t need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from?"

Bonus Proficiencies

When you reach 2nd level, you gain proficiency with light and medium armor, shields, and simple weapons, and one martial weapon of your choice.

Demolition Magic

At 2nd level, your spells of 1st level and higher deal double damage to objects and structures.

Redirected Spell

Starting at 6th level, you can redirect the energy of your spells when you fail to damage a creature. When you miss with a ranged attack roll for a spell, you can use your reaction to reroll the attack against a different target within the spell's range of the target, as if you were making the attack from the target's location. 

Reliable Destruction

Beginning at 10th level, you can reroll a number of damage dice equal to your Intelligence modifier on one damage roll of any evocation spell you cast.

Punishing Flames

Starting at 14th level, you can reactively damage those who attack you. When you take damage, you can use your reaction to expend a spell slot and force every creature within 30 feet of you to make a Dexterity save against your spell save DC. A creature takes 2d6 fire damage per level of the expended spell slot on a failed save, or half as much damage on a successful one.

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