Fighter
Base Class: Fighter

These fighters tend to carry a wide array of weapons and constantly strike with different weapons and change their equipment on the spot for both tactical purposes and the pure aesthetic.

Combo

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 17 or 20 but you no longer deal double damage, and instead attack with another weapon in your inventory. This weapon is then your currently equipped weapon and you must make a separate roll for that weapon's attack, possibly causing the effect again. Finesse and light weapons decrease the critical hit range by 2

Crazy

Starting at 7th level, you can add a d6 to your combo attack, adding a d6 for every successive combo. Additionally, rolls with Sleight of Hand and Athletics are done with advantage.

Badass

At 10th level, your critical hit range is increased to 15-20

Apocalyptic

Starting at 15th level, you can force your attack roll to hit the enemy for the lowest value possible. You make this choice after learning if the attack lands or not. This attack can trigger your combo. After using this ability, you must take a long rest before using it again.

Savage

At 18th level, your combo effect triggers whenever you land an attack.

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