Base Class: Fighter
Boiling with a frozen touch while standing in the eye of raging ice storms is the Winter Blood fighter. A soul energy phenomenon caused in the heart they are masters of ice and snow. They are able to freeze the air around them reaching temperatures below that of sub-zero. Making frontal engagements more than challenging for anyone who joins the storm.
Frost Toll
3rd-level Winter Blood Feature
At 3rd level, when you choose this Martial Archetype and can use your soul energy to freeze the air around you.
- Standing Frost: You gain resistance to cold.
- Burrowing Ice: As a bonus action, incase your weapon with a chilling touch you gain an extra d4 of cold damage and any target hit gains a frostbite stack. This can be used up to (Proficiency Bonus) times. Lasts for a minute resetting when you take a short rest.
Frostbite
3rd-level Winter Blood feature
- Frostbite Foul: Dulling out sense and sucking the energy out of a creature. Deal extra damage equal to the number of frostbites applied to the target in addition the damage dealt by frostbite overrides immunities and resistance to cold.
- Frostbite Reserves: After using action surge for every stack of frostbite roll a d4 healing that amount and ending all applied frostbites.
- To Freeze Over: Frostbite stacks last for two turns until a new stack is applied to the target.
Frostbite can't be applied more than (Proficiency Bonus) times to a target.
Piercing Arctic
7th-level Winter blood feature
Starting at the 7th-level, you are able to surge the icy air turning it into a deadlier force enhancing your combat prowess even further. A target after getting 3 frostbite stacks must make a Constitution saving throw (8 + Proficiency Bonus + Constitution Modifier) or be incapacitated until their next turn. Furthermore, any weapon with Burrowing Ice applied to it counts as magical for the purpose of overcoming resistance.
Glacial Form
10th-level Winter Blood
Starting at the 10th level, you honed ice and snow even further gaining new techniques to off-put foes.
- Slippery Slope: As a reaction, when a target with frostbite tries to attack you reduce the number of the attack roll by (half of the frostbite stacks rounded down). This can be used as a (Proficiency Bonus) amount of times. Resetting on short rest.
- Chilling Touch: Increase the damage of Burrowing Ice to 2d4's.
Consuming Rime
15th-level Winter Blood feature
At the 15th level, icy ground passively forms around you and continues to form while indoors. In a 10-feet radius around you becomes difficult terrain that melts as you move. (no action required) It can't be melted in any way other than the one stated. In addition, while a target afflicted with frostbite is in the area you keep one frostbite on the target after using Frostbite Reserves.
Lord Of Blizzards
18th-level Winter Blood feature
At 18th level, you are what they fear most, a lord of blizzards. For a turn (no action required) become the living embodiment of frost granting you the following:
- Frostbite returns: Frostbite stacks don't reset on Froste reveres and still heals you for the amount.
- Overwhelming Strom: Frostbite stacks while in this form now cap at six.
This can only be used once per long rest or until you sacrifice 10 frostbite stacks.
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