Base Class: Fighter
"What... Are... You?" The C'thraxx asked, cowering at the figure that approached: A blade that could cleave mountains in its hands. "I am the Strength of Azeroth." It replied. "I am the World's Strongest."
Across culture and kingdom, men and women who demonstrate great physical aptitude are transformed into mighty warriors through tests of strength, endurance, and fighting capability. Their friendships are forged not in the classroom, tavern, or workshop, but in the dueling pits and on the arena floor. As a childhood of sparring defines a warrior’s destiny, so too does one’s choice of weapon determine their role on the battlefield. Arms warriors gravitate toward two-handed weapons instinctively. It’s more than a matter of preference—it speaks to the character of the wielder. Arms warriors are patient in a fight, waiting to capitalize on moments when an opponent is left exposed. Two-handed weapons allow them to deliver devastating, overpowering blows, fully exploiting their enemies’ weaknesses
Mortal Strike
Beginning when you choose this archetype at 3rd level any time you hit an enemy, once per short rest when you hit an enemy, you reduce the healing they take from spells and effects by 1d6 (rolled each time they're healed) and reduce the effect of beneficial spells (such as Haste) to half their usual maximum.
War Machine
Starting at 7th level, you gain ten feet of additional movement that may only be used in the direction of an enemy you can see. When dashing, this ten feet is doubled, to give you an additional twenty feet of movement. This additional movement ignores difficult terrain.
Execute
At 10th level you can guarantee an attack is a critical hit. You must declare this after you know the attack has hit, but before you've rolled any damage. You can only use this feature once per long rest.
Sweeping Strikes
A number of times per day = to 1/2 your Warrior Level (rounded down), you can choose to have your melee attacks hit a target that is within 5 feet of your initial target. This target must be in front of or beside you, and cannot be behind: You do not roll a second attack for the target of your Sweeping Strike. Instead, your original attack roll is used to challenge the AC of your second target. You must declare your intent to use this ability before you roll the attack.
Bladestorm
At 18th level, once per long rest, you can use your entire turn to make a number of attacks equal to your multiattack at all characters within reach of your weapon. This attack does not ignore allies, nor can you use the Execute subclass feature on these attacks (but these attacks follow normal Critical strike rules). After you use this attack, you are stunned until the start of your next turn.
Previous Versions
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