Base Class: Monk
You practice this art not only for its beauty, but also for the surreal effect it can have on people. Slowly this training has paid off so much that you can now fool people with magnificent illusions and even sometimes affect them.
A true example of spirit over matter, followers of this way can make things they interact with tangible for all's enjoyment and surpris.
Bonus Proficiency
Your intense training in the art of miming gives you an edge that others cannot dispute. You gain proficiency in the charisma (performance) skill if you didn't already have it.
Surprised face gambit
Your mime movements permit you to suprise your opponents and leave them in shock. As part of the flurry of blow bonus action, if one of the attack miss, you can exagerate your desapointment or suprise to make the opponent overconfidant or confuse. Your next attack against that target before the end of your next turn is made with advantage and, if you hit, add one martial art dice to your damage. This ability can only be use once per flurry of blow on an opponent with an intelligence of 3 or more.
Total immersion : Force Lasso
When you mime something, you inbue it with all your body and soul to a point where people can actually feel it. You can substitu one of your attacks per round to use the lasso grab move. Doing this summon a force lasso with which If you can make a ranged attack that can deal an unmodified martial art die of force damage on a foe within 30'. If it hits, you can also pull that creature 10' closer to you if it is no more than one size larger than you. You can also use a similar albeit gentler force as a reaction to raise a prone ally within 30' of yourslef.
If you do not use this feature to attack in a given round, you can use it as if the other end of the lasso was tied to the sky to raise yourself from the prone condition at the cost of 5' of movement.
Total immersion: Imaginary staircase
If you so choose to, you can spend 1 ki point at the start of your round, permitting you to move up or down through earth or unworked stone at a rate of 5' up or down for every 5' of movement as if an invisible staircase was under you. If you choose to go down, you'll have to emerge within the same round or you are considered incapacitate until your next round. The next round in which you can use 1 ki point, you can use this feature again to get out. Alternativly you could use 2 ki point when you finish your turn underground to remain there for up to 8h as per the spell meld into stone, during which time you can gain benefits from a long rest. However, you still need to use 1 ki point to get out even if you are using this feature. If you choose to go up, at the end of your round, if nothing keeps you in mid air, you immidiatly start falling as per the normal gtavity, however slow fall ability can apply.
Total immersion: Great Wall
By using 4 point of ki and your action, you can mime a wall. For every 5' you travel, you designate 1 side of the 5' cube you're in during your turn to become solide but invisible for everyone, akin to the wall of force spell. This can be the bottom or top if you can touch them.
Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal Travel through the wall.
The wall remains in place for up to 10 minutes or as long as you concentrate on it's existance (require concentration).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/21/2021 4:58:21 AM
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3
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3
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1.2
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Coming Soon
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