Rogue
Base Class: Rogue

A cloaked and masked vigilante leaps from rooftop to rooftop, pole jumping fences, and hunting the poor soul that they have their sights on. A mad master of balance atop a tightrope, keeping their wits about them as they flip through rings of fire. A professional pit fighter weaving his way between every one of their foes strikes, and punishing every missed blow with one of their own.

The Acrobat is a rarer rogue than most, defining their up close combat with swift strikes, flips, rolls, and tumbles.

Tool of the Trapeze

The balance is necessary, and the utility is unparalleled in your hands. Quarterstaffs now have the finesse property when you wield them. While wielding a quarterstaff your jump distance is doubled and you have advantage on Acrobatics checks. While wielding a quarterstaff your long jump is equal to your Dexterity score plus your Dexterity modifier, your standing long jump is half of your Dexterity modifier plus your Dexterity modifier. Your high jump is equal to 5+ your Dexterity modifier, and your standing high jump is 3+ your Dexterity modifier.

Somersault

You learn how to add a bit of caper and gambol into your bob and weave. After a creature attacks you, before knowing whether or not it hit, you can use your reaction to increase your AC equal to your proficiency bonus and jump 5ft. away from the creature. You can use this feature a number of times equal to your proficiency bonus, you regain all used charges after a long rest.

Fork in the Rope

Before you is a fork in the rope, hone your skills to dart in and out of the shadows, or dazzle the onlookers with grace and poise. You choose between the Daredevil or Vigilante options to define your abilities.

Daredevil

You gain proficiency and expertise in Performance if you don't already have it. Your ability to tumble is unparalleled as you master your stunts of the impossible, you no longer take falling damage when falling from 30ft. or less.

Vigilante

You gain proficiency and expertise in Stealth if you didn't already have it. Your footwork has been so perfected that you don't leave footprints and your footsteps are completely silent.

Arial Ace

You've mastered your maneuvers in the sky, and have learned to use your momentum to your striking advantage. If you jump at least 10ft. and land next to a creature within range, if you're wielding a quarterstaff you automatically hit the creature and get sneak attack damage. If you immediately use your action to attack, if that attack hits, it also gets sneak attack damage.

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