Barbarian
Base Class: Barbarian

For some barbarians, rage is a means to an end — that end being violence. The Path of the Frenzied Berserker is a path of untrammeled fury, slick with blood. Your rage can become a frenzy which fills you with the thrill of battle and terrifies your enemies with your savagery. Followers of this path are warriors beyond measure. Even their allies look on them with trepidation and dread for the violence a frenzied berserker might unleash. These barbarians live violent lives and have equally violent ends. 

<This subclass is meant to shore up the many shortcomings of the Berserker subclass. The goal is to make Frenzy more a part of the class and a better option for players.>

Frenzy

Starting when you choose this path at 3rd level, you can choose to go into a frenzy when you rage. If you do so you gain all the benefits of rage and for the duration of your frenzy you can make a single melee weapon attack as a bonus action on each of your turns after this one. Additionally at the start of your frenzy you gain temporary hit points equal to your barbarian level times two and during your frenzy you are not affected by any levels of exhaustion you may have. When your frenzy ends, you suffer one level of exhaustion, any temporary hits points gained are lost and you once again suffer the effects of exhaustion levels. 

Beginning at 11th level your frenzy no longer causes you to suffer a level of exhaustion when it ends. 

Mindless Frenzy

Beginning at 6th level, you can’t be charmed or frightened  and while in a frenzy you gain resistance to psychic damage. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Intimidating Frenzy

Beginning at 10th level, when you initiate a frenzy you generate an intimidating aura. When you do so, creatures within 15 feet of you must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or suffer disadvantage on attack rolls while within this aura. This effect ends if the creature ends its turn out of line of sight or more than 15 feet away from you. Creatures immune to fear or the frightened condition are not affected by intimidating frenzy.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Retaliation

Starting at 14th level, when you take damage from a creature, you can use your reaction to make a melee weapon attack against that creature if it is within 5 feet. If you are in a frenzy you may move up to 15 feet towards that creature before making your attack. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/11/2018 6:03:22 PM
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