Base Class: Monk
Your training in the performing arts mirrors your training in martial combat perfectly. Weaving in an out of combat with bright and colorful displays, your mastery of distraction and performance make you delightful and terrifying to behold. Monks learn this discipline if they desire to bring entertainment and joy to those around them, or to misdirect and deceive their foes.
Performing Arts
3rd-level Way of the Kabuki feature
Starting at 3rd level, you are drawn to the flair and drama of performance. You gain proficiency in Charisma (performance) and either Charisma (persuasion) or Charisma (deception).
Deception
Gain proficiency in the Charisma (deception) skill.
Persuasion
Gain proficiency in the Charisma (persuasion) skill.
Theatrical Stances
3rd-level Way of the Kabuki feature
Starting at 3rd level, you have mastered the art of melding performance with combat. You learn three combat stances that evoke different emotions: joy, anger, and sorrow. You can spend 1 ki point to enter a stance as a bonus action on your turn, or as part of the same bonus action you take to use flurry of blows without expending ki. These stances last 1 minute, until you choose to enter a different stance, or until you choose to end one (no action required).
Each time you enter one of these stances, you gain a spectral mask that personifies your stance's characteristics and lasts for the duration of your stance. It also takes a form you choose, and varies from performer to performer.
Joy Stance. Once on each of your turns you can forgo one of your unarmed strikes to grant one creature that you can see within 30 feet of you temporary hit points equal to one roll of your Martial Arts die.
Anger Stance. Once on your turn when you hit a creature with an unarmed strike, you can deal additional damage equal to one roll of your Martial Arts die.
Sorrow Stance. Once on your turn when you hit a creature with an unarmed strike, you can give the target disadvantage on attack rolls against all targets other than you until the start of your next turn.
Spectral Flair
6th-level Way of the Kabuki feature
Starting at 6th level, you learn ways to invoke your mask in a vocal outburst of energy. You gain the following benefits:
Cheer. While in your Joy stance, when a creature you can see within 30 feet of you fails a saving throw, you can use your reaction to roll one Martial Arts die and add it to the total, potentially turning the failure into a success.
Roar. While in your Anger stance, when you are hit by a melee weapon attack, you can use your reaction to make an unarmed strike against the target. If the attack hits, you deal additional damage equal to one roll of your Martial Arts die.
Wail. While in your Sorrow stance, when a creature that can see you moves to a space within 10 feet of you for the first time on a turn, you can use your reaction to force them to succeed on a Wisdom saving throw or have their movement speed reduced to 0 until the start of your next turn.
Once you use any of these features, you exit your stance unless you spend 1 ki point to stay in your stance.
Enduring Performance
11th-level Way of the Kabuki feature
Starting at 11th level, when your Spectral Flair feature would cause you to exit your stance, you can instead choose to change to a different stance, ignoring the ki point cost to do so.
Additionally, the first time on a turn when you change to a new stance you gain temporary hit points equal to one roll of your Martial Arts Die.
Grand Finale
17th-level Way of the Kabuki feature
Starting at 17th level, you learn to capitalize on the end of a good performance. You gain the following options while in each of your stances:
Jubilee. As an action when you are in your Joy stance, you can spend 7 ki points to give each creature of your choice within 30 feet advantage on attack rolls, ability checks, and saving throws until the end of your next turn.
Tantrum. As an action when you are in your Anger stance, you can spend 7 ki points to mark a creature you can see within 30 feet until the end of your next turn. While marked, each time the creature is hit by an attack, they must succeed on a Constitution saving throw or become vulnerable to the damage from that attack.
Lamentation. As an action when you are in your Sorrow stance, you can spend 7 ki points to force each creature of your choice within 30 feet to succeed on a Wisdom saving throw or have each target fall prone and have their movement speed reduced to 0 until the end of your next turn.
Once you use any of these features, you exit your stance.







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