Base Class: Monk
Years of training has granted you the ability to see patterns in the movements of your opponents, and spot weaknesses in their defenses, and insight into their stategies.
Tactical Combat
Starting when you choose this tradition at 3rd level, you can add your Wisdom modifier to your initiative. Additionally you gain proficiency in Improvised Weapons, and they count as Monk Weapons for you. Additionally, once per round, if you've already used your reaction, you may spend 1 Ki point to take an additional reaction.
Insightful Combat
Starting at 6th level, You gain insight into your opponents movements. If a creature within your Reach moves, it provokes an opportunity attack from you, be it repositioning, or entering/exiting your reach. This attack must be an unarmed strike.
If the attack hits, you can spend 1Ki point an impose disadvantage on attack roles by the creature until the end of your next turn.
Reactive Mind
Starting at 11th level, when you are targeted by a melee attack within your Reach, you may use your reaction to make one unarmed strike against the attacker, immediately following their attack.
If the attack missed you, you gain advantage on this attack.
Quickened Mind
Starting at 17th level, you can spend 3 Ki points to cast the Haste spell without requiring components. The range for this casting is Self, and dand when the spell ends, you do not suffer the side effects described in the Haste spell.
Previous Versions
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3/30/2021 9:20:03 AM
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3/31/2021 3:59:21 AM
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3/31/2021 4:16:08 AM
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3/31/2021 4:46:30 AM
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