Base Class: Monk
One must maintain one's flexibility and softness, all the while keeping in the strength to fight back, much like the flexible nature of bamboo.
The Way of the Bamboo Reed favors a relatively high, narrow stance with the elbows close to the body. Within the stance, arms are generally positioned across the vitals of the centerline with hands in a vertical protecting hand position. This style positions the practitioner to make readily placed blocks and fast-moving blows to vital striking points down the center of the body; neck, chest, belly and groin. The practice of "settling" one's opponent to brace them more effectively against the ground helps one deliver as much force as possible to them.
The only monk weapons available to a Bamboo Reed practitioner are the Dragon Staff and the Butterfly swords.
Image not mine.
Small Idea Form
You assault your enemy with rapid punches, trading power for speed. Each time your martial arts damage would go up, it remains 1D4 and you instead add one more attack to your flurry of blows.
Chain Punching:
Starting at 3rd level, for each successful attack on the same opponent in the same round, you increase the damage die rolled (maximum 1d20 per attack). This damage resets on a miss or at the end of the round. Whenever you hit a creature with two attacks from your flurry of blows in the same round, you may spend a ki point to have it make a Dexterity saving throw or be knocked prone.
Beginning at 6th level, you may attack as many opponents in a round as you are able without resetting your damage, as long as you take no more than 5 feet of movement in between them.
Starting at 17th level, movement is no longer restricted when attacking multiple opponents.
Searching for the Bridge Form
You’ve honed your awareness and reflexes through extensive touch practice and pattern recognition.
Sticky hands: starting at 6th level, If an opponent that you made a melee attack against this round makes a melee attack against you and misses, you may make a melee attack against them without using your reaction.
Darting Fingers Form
Starting at 11th level, you can have learned new ways to hurt your opponents. When you hit another creature with a melee weapon attack, you can spend a ki point to attempt to flick your finger tips into the eyes of your opponent. They must make a Dexterity saving throw or be blinded for a number of rounds equal to your proficiency bonus.
Additionally, you may choose to have your unarmed strikes do piercing or bludgeoning damage when attacking.
Wooden Dummy Form
Practicing with the wooden dummy has taught you how to move fluidly from one angle of attack or defense to another, and has toughened your limbs against striking and being struck.
You gain resistance to bludgeoning attacks.







Comments