Base Class: Barbarian
Unlike the warriors around you, you gain a new level of understanding off throwing weapons and how they can be used as a part of your very soul. As the blade saws through the sky, you gain new ways to manipulate the weapon(s) such as teleporting to the destination of the weapon, bending the direction and velocity of the blade as it cuts through multiple enemies and even changing the damage and affects the cuts your weapons cause.
Follow The Blade
Vindblað
As your throwing weapon flies through the air, you can chose to instantly teleport to the destination where its lands, meets its range limit or some point sooner. This can be done as a free action when you make an attack by throwing a weapon. The teleportation has the same range limitation as the weapons main throwing distance (usually 20 or 30ft) and will teleport you next to the target you throw it at or an unoccupied space on the line of sight of the throw. This costs halve of the movement you teleport. For example, if you teleport 20ft towards an enemy your movement will be reduced by ten, and you cannot use this feature if you don't have enough movement. This can be done multiple times on any attack roll you make (a multi attack, bonus action etc). After you teleport, you wield the weapon in the hand you threw it .
Snúa Aftur Heim
If you decide to not teleport to the weapon, as a bonus action you can magnetise the weapon towards you will take the quickest route towards you. If an enemy is in the way of this path you may make a free attack as a part of the bonus action, you do not get any modifier's for the damage of the attack.
Redirect The Blade
Tilvísun
From one enemy to the next, your blade thirsts for the carnage of your enemies, just like your own soul. When you make a ranged attack with your throwing weapon, you can redirect and extend its potential to fly and strike others nearby. if you make an successful ranged attack against an enemy , you may choose a new target and you can make another ranged attack against a new enemy. You may teleport to the second destination of your weapon instead of the first. This can only be used once per round and a maximum of (your proficiency bonus) before needing to complete a short or long rest.
Handan
Either it be an escape or assault, there are times where you must push beyond your limit to achieve your goal. When making an ranged attack with a throwing weapon, you can forgo the damage and extend the range of your teleportation powers when throwing your weapon. When throwing your weapon past its normal range, you can now teleport further on (the range is 120). This consumes half of your movement and can be used up too (your proficiency bonus) before needing a long rest. After using this feature you are knocked prone wherever you ended up.
Alter The Blade
Both features here use the same amount of use slots, these features can be used five times per long rest.
Skemmdir
You desire only the worst pain upon your enemies, and as so can change the very state of being of your weapon to suit the enemies weakness. When you make an attack, you may change the damage type to one of the following: Lightning, Fire, Cold, Thunder and Force.
þrenging
To gain the upper hand in combat, you must cause afflictions to the enemy to weaken them. When you make a ranged attack with a weapon you may cause one of the following conditions: blinded, freighted, deafened, charmed. The enemy must make a Strength check of The DC is 8 + proficiency bonus + Strength modifier .You can only affect an enemy once with this feature and the condition instantly ends at the end of their next turn.
Absorb The Blade
sær brandr
During your rage, if an enemy makes a ranged attack against you and misses such as arrows, bolts, bullets and throwing weapons, your soul affects the ammunition/weapons in you favour. The items swirl around your body in a 5ft radius of you, when an enemy ends its turn they must make a dexterity saving throw (DC is 10 + strength modifier + proficiency bonus) or take 1d4 + your strength modifier, for each weapon or ammunition affected by your soul the damage is increased by 1 D per item.
As an action, you can release and fire all of weaponry affected by your soul in a single strike. The damage is equal to 1d6+ your strength modifier and the damage is multiplied by the amount of weaponry held. You cannot gain the benefit of this aura or use this action again until a long rest. All items are dropped when your rage ends by normal means.







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