Base Class: Monk
Monks that follow the Way of the Protector train tirelessly to act as a bastion for a cause they feel is greater than themselves. Many are steadfast guardians of the Monasteries that trained them, others see to guard ancient knowledge or dedicate their skill to protect those around them. They were founded on the mastery of self, controlling their Ki in order to stand their ground and disrupt those seeking to undo them. Such dedication makes a Protector a deadly bulwark against danger and a loyal companion.
Thundering Blow
Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
- It must succeed on a Dexterity saving throw or have disadvantage on their next attack against you until the end of their next turn.
- It must make a Strength saving throw. If it fails, the target drops one item of your choosing that it is holding. It lands at their feet.
- It's speed is reduced by half until the end of it's next turn.
Immovable Object
At level 6, when activating Step of the Wind or Patient Defense, you gain the following benefits for its duration:
- Resistance to all damage types excluding psychic
- Advantage on checks and saves to resist being grappled, restrained, forcibly moved or knocked prone.
Iron Defence
At level 11, when you or an ally within 5ft. are hit by a melee attack, you may use your reaction to spend 2 ki points to reduce the damage by 2d10 + your Constitution modifier + your monk level.
If you reduce the damage of the attack to 0, the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.
Unwavering Resolve
At 17th level, your unarmed strikes act as siege weapons and deal double damage to structures. Additionally, when you take damage from a creature that would reduce you to 0 hit points you can choose to spend 4 ki to instead drop to 1 hit point and make one additional attack against the creature if they are within movement range. You can choose one of the following benefits from this attack:
- The creature must succeed a strength saving throw, if failed they drop one item they are holding and are pushed back 60ft.
- You are able to use flurry of blows against the creature. For any damage dealt to the creature you gain the same amount as temporary hit points.
Previous Versions
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4/15/2020 2:24:57 PM
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4
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0
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v0.2-pre-test
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Coming Soon
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6/10/2021 2:46:02 PM
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33
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4
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v0.3-pre-test
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Coming Soon
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