Base Class: Monk
Free will is an illusion. A persons mind, in this day and age, can be easily manipulated through psychology or magic, causing people to believe they do what they think of their own volition. Monks of this way have learned how to replicate these effects in more direct ways. They see the theatre of making one believe they wish to do as they want as needless, as it is far easier to simply force a fist to clench without the victim knowing why they form a fist. Through the application and knowledge of pressure points and the manipulation of ki, practitioners of this way cause the bodies of others to act not of their will, attacking allies and controlling their actions. Some even learn how to trap their victims in their own bodies and sever the pathways that allow their victims to even stand.
Puppets Sway
Starting when you take this tradition at 3rd level, you can force creatures to attack their allies. When you strike a creature with an unarmed strike, you can spend 1 ki point to force the creature to make a Constitution saving throw or be forced to move up to half it's movement speed towards one creature of your choice and make a melee attack against it, or move up to it's full movement speed in a direction of your choice.
Mortal Puppetry
Starting at 6th level, you can manipulate the bodies of others, for better or for ill. You gain the following features:
- Unbound String: You learn how to bind the bodies of other creatures, but also how to undo these effects. As an action, you can touch a paralyzed creature as a bonus action and cure it of it's paralyzed condition.
- Meat Puppet: You have learned how to bind a corpse with your ki, turning it into your toy. When you reduce a medium sized creature to 0 hit points or touch a corpse of a medium sized creature that has been dead for no longer than a day, you can spend 3 ki points to immediately reanimate the creature as a zombie under your control. The zombie has no mental stats, is immune to the charmed condition and psychic damage. For the zombie to take actions, you must spend your bonus action to manipulate it's body to do what you command of it. The zombie acts after you in combat. This effect lasts until the zombie's hit points are reduced to 0, or until you finish a long rest. A creature effected by this feature in this way cannot be animated this way again once the effect ends.
- Flesh Lock Strike: Your stunning strike now locks your foes inside their own body. Whenever you use your Stunning Strike feature, you now paralyze the target instead of stunning it. The target can repeat the saving throw whenever it takes damage, ending the condition on a success.
Cutting Strings
Starting at 11th level, you can sever the connection between your foes and their own body. When you touch a creature or hit a creature with an unarmed strike, you can spend 1 ki point to force the creature to make a Constitution saving throw. On a failed save, you target their pressure points and cause parts of their body to go limp or cease function for 1 minute. Choose 2 of the following options:
- Blindness. You force their eyes to shut tightly or shutdown entirely. The creature is blind for the duration.
- Deafness. You turn of their ears or cause them to transmit a constant loud tone. The creature is deaf for the duration.
- Mute. You cause a creatures throat or mouth to seize up. The creature cannot speak for the duration.
- Limp Arm. You cause a creatures arms to go limp. The creature has disadvantage on Strength checks and attack rolls for the duration. If the creature was holding any items in it's hand, the item is immediately dropped.
- Limp Leg. You cause one of the creatures legs to go limp. The creature has disadvantage on Dexterity checks and their movement speed is halved for the duration. You can choose this option twice instead of one of the other options, causing both of the creatures legs to go limp. The creature then falls prone and cannot get up for the duration. Additionally, if a creature has a nonmagical flying speed, you can instead reduce their flying speed to 0 for the duration, causing them to fall prone as well.
On each of a creatures turns, they can spend their actions to attempt and make a Constitution saving throw to resist one of their conditions. On a success, a condition effecting them ends. Once you use this feature, you cannot use it again until you finish a short or long rest.
Bond of Flesh
Starting at 17th level, you overpower the will of another creatures body, forcing them to to take out a command wether they want to or not. You can spend 5 ki points to cast the geas spell with the following changes. Otherwise, you follow the same restrictions as the spell.
• The spell has a range of touch.
• The target must make a Constitution saving throw instead of a Wisdom save.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/14/2021 4:27:57 PM
|
214
|
34
|
1
|
Coming Soon
|







Comments