Base Class: Monk
You spent your years in the reclusive cloud recesses of the thunderwalker monks. These monks, recruiting from a variety of different races that live in the area that surrounds the mountain.
These monks harness the power of the storms and train their bodies in enduring the storms themselves.
Bonus Proficiency
Starting at 3rd level, when you pick this class, you gain Proficiency in the Perception Skill and gain Advantage on perception checks if the check relies in hearing.
Shattering Strike
Starting when you choose this tradition at 3rd level, you shatter the air infornt of you, causing rippeling waves of destrucion.
You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 15 feet. You are proficient with it, and you add your Wisdom modifier to its attack and damage rolls. Its damage is psychic and thunder, and its damage die is a d4 each. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
Thunder Resistance
When you reach level 6 ins this tradition, you gain resistance thunder damage.
Thunderwalk
At 6th level, you gain the ability to thunderwalk. While expending 5 Movement to move a square, you can freely move through the air. Each step causes a small thunderclap audible in a 150 ft. Radius. If you end your turn mid-air, you must spend 2 Ki Points or you start falling. If you stay in the Air, you must move 5 ft. on your next turn before you can take any other action.
Break the Calm
At 11th level, you gain the ability to destroy any silence. As an action, you can shatter any Silence or silenced area that is within 15 feet. You spend 2 Ki Points and clap your hands together creating a magically shockwave that breaks the silence around or adjacent to you.
Additionally you become immune to the Deafened Condition.
The Storm
At 17th level, you gain immunity to thunder damage.
In addition, any spell or effect you create ignores resistance to thunder damage and treats immunity to thunder damage as resistance to thunder damage.







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