Base Class: Monk
Monks of the Way of the Quickened Step are the ultimate masters of keeping their enemies on their toes. They have learned techniques that have allowed them to surpass their limits to increase their speed and strength. These monks have an affinity for using their legs and feet as their main weapons in combat.
Quickened Strike
Starting when you choose this tradition at 3rd level, your blows are faster than the eye can see. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
- It can't take reactions until the end of your next turn.
- Its movement speed is reduced by half until the end of your next turn.
- The damage type associated with your unarmed strikes becomes lightning or radiant damage. Your movement speed is increased by 10 until the end of your current turn.
Nimble Trigger
At 3rd level, you learn how to move before your enemies or allies can anticipate it. You can spend a Ki Point to add your proficiency bonus to your initiative rolls for the remainder of combat.
Sonic Strike
At 6th level, you gain the ability to channel your ki to break the sound barrier. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the Thunderwave spell as a bonus action.
You can spend additional ki points to cast Thunderwave as a higher level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
Rapid Strike
At 11th level, you can augment your Flurry of Blows further with your ki. Immediately after you take the Attack action on your turn, you can spend 3 ki points to activate one of the following effects:
- You can make three unarmed strikes and use Step of the Wind as a bonus action.
- You can make five unarmed strikes, provided that each unarmed strike targets a different creature this turn.
Hasty Feet
At 17th level, you can spend 5 ki points to take a second turn immediately after this turn in combat.
When you use this feature, you gain one level of exhaustion. Only by finishing a long rest can you remove a level of exhaustion gained in this way.







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