Base Class: Sorcerer
To ensure victory over even the most savage foes, these implacable men and women have spent long years researching a monastic tradition with unlimited potential—the art of blue magic. Clothed in distinctive blue-and-black jubbahs and wielding curved blades, the Blue Mages are feared for their ability to harness a creature’s strength and add it to their own. Blue magic is an art that allows a person to mimic the awesome powers of monsters and far exceed the normal boundaries of mortals.
However, a blue mage uses the techniques of beasts in the form of a person, placing enormous strain on his or her physical self. And while the magical process of absorbing a monster’s essence into oneself has reduced the occurrence of physical incidents, there is an increased danger of a blue mage succumbing mentally and spiritually to the beast within…
Few blue mages in history have ever reached the end of his or her natural lifespan, and this speaks eloquently of the pain they endure despite improvements to their art. There is even talk of a blue mage who absorbed the essence of an undead creature and can no longer be released from his mortal coil.
Only those with the strength of spirit to resist the savage call of the beast within—and those willing to sacrifice a future to carry out their duty—have the necessary qualities to walk the path of the blue mage.
Azure Lore
Starting when you choose this Origin at 1st level, your unique physiology allows you to absorb and permanently learn to use spells and monster abilities. When you are the target of a spell or a monster’s non-weapon ability, you may use your reaction to attempt to learn that ability.
Make a Concentration check. If the ability causes damage, the DC equals 10 or half the damage you take, whichever number is higher. If the ability does not cause damage, the DC equals 8 + the creature's proficiency bonus.
On a success, you may add the ability to your list of Azure Lore. You may only know a number of Lore abilities equal to half your Sorcerer Level (rounded down) + Proficiency Bonus. If learning new Lore would cause you to exceed this maximum, you may choose a Lore ability you know and replace it with the new one.
You may not learn an ability from a monster whose Challenge Rating exceeds your level in the Sorcerer class. You cannot learn lair or legendary abilities.
After using this ability, you cannot use it again until you finish a short or long rest.
Casting Lore
You may cast any ability from your list of Azure Lore as if it were a Sorcerer Spell.
Non-spell abilities on your list of Azure Lore must be cast by expending a spell slot of an appropriate level, determined by the Challenge Rating of the creature you learned it from, as noted in the table below. This table should be used as a guideline; the DM may choose to raise or lower the required spell slot level at his or her discretion based on the relative power of the learned ability.
Spell Slot Level by Challenge Rating:
Challenge |
Slot Level |
<1 |
0th |
1 – 3 |
1st |
4 – 5 |
2nd |
6 – 7 |
3rd |
8 – 9 |
4th |
10 – 11 |
5th |
12 – 13 |
6th |
14 – 15 |
7th |
16 – 17 |
8th |
18 > |
9th |
You do not need to provide any material components for spells or abilities cast in this way, unless they are costly.
Abilities learned this way may be affected as normal by Metamagic once you've gained that feature at 3rd level.
Azure Affinity
When you choose this Origin at 1st level, you gain proficiency with longswords, scimitars, and light armor. Your proficiency bonus is doubled for any ability check you make to identify monsters and their special powers or vulnerabilities. If you lack proficiency in the required skill, you are treated as having it only for the purposes of these monster knowledge checks. (Proficiency bonus would not be doubled in this case).
Arcane Consumption
At 6th level, you gain the ability of Arcane Consumption. The Blue Mage can attempt to learn passive or defensive abilities from creatures by eating parts of them. Some blue mages eat the creature’s heart, others the brain. The specific part of the creature consumed doesn’t appear to matter, only that the blue mage believes the magic he wishes to take lies within.
Consuming a corpse in this manner takes at least 10 minutes and requires you to spend 1 Sorcery Point. Make a Constitution saving throw, the DC for which equals 8 + the creature's proficiency bonus + the creature's Constitution modifier. On a success, you learn the ability as if it were gained with Azure Lore. Otherwise you are sick and vomit up the corpse which is ruined.
You add this ability to your Azure Lore. Each passive ability costs 1 Sorcery point to maintain, reducing the available Sorcery points by that amount. These abilities are always ‘on’ and cannot be turned off to regain access to the reserved Sorcery points. The blue mage’s form often changes to reflect the abilities learned. For example, if you gain the natural base armor of the Galeb Duhr, then your skin can take on a rocky appearance.
Reactive Learning
Through your study of spells and monsters, at 14th level you gain the ability to quickly assess and counter the effects of a spell you can see. You may cast Counterspell without expending a spell slot. You may increase the level of this spell by expending 4 Sorcery Points per level. After using this ability, you may not do so again until you complete a long rest.
Unbridled Learning
At 18th level, though still limited in the number of powers you can have, passive abilities no longer require Sorcery Points to maintain, freeing up those Sorcery points for other uses. Your ability to learn Azure Lore is no longer limited by CR. You may now also learn legendary abilities.

So, could this class take a creatures immunity to its element? Very op if so, just hunt some low lvl crits with immunity, sorcery points are a small price to pay for basicly immunity to everything at lvl 8 or 9
For monsters it does count as a weapon. It usually says "melee weapon attack"
The number of sorcery points for the passive abilities should depend on the CR and be reduced by unbridled learning so you can't have a huge array of passives. Also, spellcasting, innate spellcasting, and AC should be excluded from the learnable passives.
Yes, a bite does count as a weapon ability, depending on the DM.
A human isn't a monster
Yes, attacks with teeth or claws fall under natural weapons, and so Bite is a melee weapon attack.
When it says in Azure Lore, “When you are the target of a spell or a monster’s non-weapon ability, you may use your reaction to attempt to learn that ability.” Would that apply to a monster’s bite ability?
Does anyone know if a bite would count as a weapon ability?
I love sorcerers. I'm so happy that I decided to look at homebrew and to have found this really cool and unique subclass.
However, my thoughts on Reactive Learning are that it's a little disappointing for a 14th level feature. Reckon, "you can do so a number of times equal to half prof bonus (round down)" seems a bit better suited than once per long rest, otherwise maybe make it once per short rest. Also, 4 points per level is a lot, believe 2 per level is plenty fair, it stacks fast.
Otherwise, this a such an amazing class that I'm excited to play! Great job Cowboy_Tiefling.
This is actually kinda way better than the vanilla subclasses. Although the only issue that I can find with it is that it would be pretty hard to figure out getting this to work properly in DndBeyond, but otherwise, absolutely incredible subclass that makes sorcerer pretty awesome and unique.
This is and extremely strong subclass, but i think its a hard subclass to balance, tho the way you did it is probably best you could've done for balancing.
The reason i think this is very strong because you can multi class into a melee class like rouge or fighter, get the double dmg die passive from bug bear, or pack tactics.
Why is the DC to learn spells so low!?
I'm gonna let my party members smite me.
This is a damn cool subclass.
Question for this. Would one be able to potentially absorb a beholders eye beam ability or is it specifically abilities that do not take an action to use?
The way I'm adding Azure Lore to my spell sheet is a little more involved, but displays (mostly) correctly in your spell sheet. And ultimately is a whole lot cleaner.
1. Create a homebrew custom spell if it's a monster ability.
The interface isn't entirely intuitive, but fairly easy to do once you get the hang of it. It's too complicated to explain, so just play around until you get it right.
2. Create a homebrew custom feat called Azure Lore.
Under the edit options, click "Add spell"
Add each of the Azure Lore spells separately. (If you do them all at once, it creates a drop down in the skill)
3. Go to your character, and under "Features and Traits," scroll to the bottom, click "manage feats"
Add your Azure Lore feat.
4. Add/Replace new spells/abilities as necessary in the feat.
Create new custom spell if needed.
Go to your homebrew creations and edit the Azure Lore feat and add/remove the spells.
Refresh your character sheet.
There are TWO issues with this method that I can't seem to work out:
A) The Azure spells provided through the feat always list as "At Will." I don't think there is a way to change this yet, unless I'm missing something. Solve: just remember to click your spell cast when you use it.
B) If the spell is able to cast at a higher level for greater effect, adding them with the feat does not list that out automatically. Solve: it's tedious, but there is an input field in "Add spell" in the feat editor that lets you set the level. So I make a version for each level. For example, my blue mage has Cure Wounds. In the Azure Lore feat, I had to add it twice. Once at level one and once at level two. When I reach third-level spells, I'll have to add it again at that level.
Ya I get ya but unfortunately with blue mage not being an official sub-class dndbeyond wont have any special ways to support the Azure Lore feature. So it comes down to either using the Notes and Extra tabs or writing everything down in a notebook. But copying a link to the spell and pasteing it into the Notes tab should cut down on the time to re-find abilities since all they was have to do is go to their notes tab and click the link to the spell same with adding the monster who's ability they gained to the Extra tab.
Yeah using Notes is the go to. Was just curious if there was a way to get all of the spells in the same place so a player doesn't spend time trying to re-find their abilities.
If its a spell just copy a link to the spell into Other under the Notes tab on the character sheet and for monster abilities just add the monster that you got the ability from in the Extra tab by clicking Manage Extra and selecting Misc where it says Choose a Category. That is what I would do if I played this class.
Agreed and it probally would make sense to base it off class lvl.
Keeping in line with other class features, should Azure Lore be "half your Sorcerer Level (rounded down) + Charisma Modifier?" Seems weird having it be based off proficiency.