Base Class: Druid
When a druid turns away from the land, the land turns away from her. Some ex-druids make peace with this change; others seek to restore the bond. A few, however, actually embrace their disconnection from nature and become forces of destruction. These few, called Blighters, bring desolation wherever they tread.
A Blighter gains her spellcasting ability by stripping the earth of life. A swath of deforested land always marks her path through the wilderness. The vast majority of Blighters are nomadic loners constantly in search of green lands to destroy. Some are grim; others laugh at the destruction they wreak. Almost all, however, are friendless and mad. What puts them over the edge is the knowledge that nature gets the last laugh: to gain their spells, they must seek out the richest forests of the land, even if it’s only to destroy them. Thus, even though they’ve turned away from nature, they must constantly return to it.
A druid must be evil and at least 3rd level to become a Blighter. The druid replaces the features specific to his or her Druid Circle with Blighter features.
Blighter Spells
Your link to death and decay grants you access to certain spells. At 2nd level, you learn the chill touch cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Blighter Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Blighter Spells
Druid Level |
Spells |
---|---|
3rd |
|
5th |
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7th |
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9th |
Undead Wild Shape
Starting at 2nd level, your wild shape reflects your devotion to death and decay. While in your beast form, your type is undead and you have the following traits:
- You gain darkvision out to a range of 60 feet.
- You are immune to poison, and cannot be poisoned.
- You don’t require air, food, drink, or sleep.
Blightfire
Starting at 6th level, you gain access to the fireball spell, which becomes a druid spell for you, and doesn’t count against the number of spells you can prepare each day. When a beast or plant takes damage from your fireball, the creature takes extra necrotic damage equal to your wisdom modifier + half your druid level (minimum 1).
Touch of Decay
When you reach 10th level, when you reduce a creature within 30 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier (minimum of 1 temporary hit point).
Plague
At 14th level, as an action, you can project an aura of disease. Each creature within 30 feet contracts a disease of your choice. All saving throws associated with the disease are made against your druid spell save DC.
Once you use this feature, you can’t use it again until you finish a long rest.
Yep, same idea!
This class is basically the Druid version of Oathbreaker.
Basically because I was lazy and really thought this issue would have been resolved much earlier. I'll tinker with it if I have time.
If haveing a level 3 ability (or rather,not haveing one) is a issue,why not just make a dummy ability,that is just there,but gives no ability? Or maybe make it give wildshape as a bonus action?
Copied and pasted from the compendium entries ;)
Same issue. The requirements on Beyond now include a 3rd-level ability for druid subclasses.
First of all, cool concept. Second, I have a question about the mechanics of making a subclass (yeah, this might sound kinda stupid). How do you add the table? I'm making a Druid subclass, but I don't really know how to do very much in general with homebrew, so help would be great.
I put this here because it's the first one that came up that had a table of circle spell.
it won't let me submitted mine it says "This homebrew Subclass does not have the necessary class features with the correct required levels."plz help
I understand what you are seeing here, but might I point out this feature has no benefits outside of those bonuses. You have to follow the standard Wildshape limitations. Which means that for the most part these Wildshapes can only get you so far in combat if at all, and have just a stronger Roleplay and Puzzle solving only. Which isn't very common in classes and very welcomed every so often.
I for one appreciate the undead forms because I really loved the Blighter in 3.5. In that system you were wildshape undead and your animal companion could be undead.
Thanks! In my latest (unpublished) version of the blighter, I made sure to site the DMG rules on disease which have a few sample diseases. I wouldn't use the contagion list for the capstone ability, however.
I think some of the abilitys are a bit over tuned but it's overall a really cool theme, reminding me of Oath Breaker Paladin. The only gripe is to rename it to Circle of Blight
I like the flavor and theory behind this class, but the benefits from shapeshift seem very strong to me. You get a heightened sense, an immunity, and the ability to completely ignore other factors of living that a GM might try to challenge the party with.
I understand the angle, but it seems like a bit much to me. I'd look at revising the wild shape to do something mechanically coherent with the class, but not something that gives you a straight-up, constant benefit over the other options. Similar to how you can heal yourself while wild shaped with the Moon druids.
I'm glad you enjoy it. Please use and abuse. As with most of my homebrews I'm not able to playtest them all on my own, so let me know how it goes.
I love this! Can I use this for an upcoming character? I played a Blighter to Level 49 in 3.5 and I want to replay him in 5th. PM me.
SAD DAY, I’m sure its fantastic, though what ever it is :)
Thanks! I am aware of some issues like that, and have had a new version waiting for a while. Unfortunately, since the subclass doesn't conform to the ability progression of the Circle of the Land druids (with an extra feature at level 3) I can't publish the new version.
Hi! first off I really enjoy the subclass! I just wanted to point out that the chill touch doesn't appear on the spell list when you use this subclass?
That makes sense. I forgot the DMG had a disease list.
Thanks for the feedback. When I first thought about this ability, I was looking at the diseases listed in the DMG (subsection of "Running the Game) here. I'd use the DMG as a guide rather than contagion on the grounds that contagion effects have a very short incubation period, which is inconsistent with my vision for the ability, which is less as a combat power, and more of a world-building (or -destroying) ability. As a DM, assuming you're allowed a more-or-less evil character in your game, I'd let the blighter PC give me a broad idea for what sort of disease they'd like to create, and use the DMG to build the mechanical effects from there.