Druid
Base Class: Druid

When a druid turns away from the land, the land turns away from her. Some ex-druids make peace with this change; others seek to restore the bond. A few, however, actually embrace their disconnection from nature and become forces of destruction. These few, called Blighters, bring desolation wherever they tread.

A Blighter gains her spellcasting ability by stripping the earth of life. A swath of deforested land always marks her path through the wilderness. The vast majority of Blighters are nomadic loners constantly in search of green lands to destroy. Some are grim; others laugh at the destruction they wreak. Almost all, however, are friendless and mad. What puts them over the edge is the knowledge that nature gets the last laugh: to gain their spells, they must seek out the richest forests of the land, even if it’s only to destroy them. Thus, even though they’ve turned away from nature, they must constantly return to it.

A druid must be evil and at least 3rd level to become a Blighter. The druid replaces the features specific to his or her Druid Circle with Blighter features.

Blighter Spells

Your link to death and decay grants you access to certain spells. At 2nd level, you learn the chill touch cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Blighter Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Blighter Spells

Undead Wild Shape

Starting at 2nd level, your wild shape reflects your devotion to death and decay. While in your beast form, your type is undead and you have the following traits:

  • You gain darkvision out to a range of 60 feet.
  • You are immune to poison, and cannot be poisoned.
  • You don’t require air, food, drink, or sleep.

Blightfire

Starting at 6th level, you gain access to the fireball spell, which becomes a druid spell for you, and doesn’t count against the number of spells you can prepare each day. When a beast or plant takes damage from your fireball, the creature takes extra necrotic damage equal to your wisdom modifier + half your druid level (minimum 1).

Touch of Decay

When you reach 10th level, when you reduce a creature within 30 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier (minimum of 1 temporary hit point).

Plague

At 14th level, as an action, you can project an aura of disease. Each creature within 30 feet contracts a disease of your choice. All saving throws associated with the disease are made against your druid spell save DC.

Once you use this feature, you can’t use it again until you finish a long rest.

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