Fighter
Base Class: Fighter

A school of fighting in which martial techniques are imbued with the power of the wind. These fighters flow around the battlefield, rarely in one place for long. The Windshaped style of fighting is well-suited for combat against multiple enemies, as the wind tears into any creature unfortunate enough to be up against one well-trained in this technique. Masters of the Windshaped style can use the power of the wind to extend the range of their weapons and abilities, cutting through opponents seemingly outside of their reach.


Credits: Art used belongs to Shilin Huang at shilinhuang.com. The character featured in the art is "Riven" is from  the video game League of Legends and belongs to Riot Games at riotgames.com

Windblade Fighting

Beginning when you choose this archetype at 3rd level and upon making a melee weapon attack, you may move up to 5ft in any direction. In addition, when you damage a creature with a weapon attack, creatures of your choice within 5ft of your target take 1d4 Magical Slashing damage, as the motions of your weapon generate dangerous blades of wind nearby.

The damage of this ability increases as you gain levels in this class: 1d4 at 3rd level, 1d6 at 5th level, 1d8 11th level, and 1d10 at 17th level.

  • Some Windblade abilities require enemies to make Saving Throws against a DC. The DC for these Saving Throws is equal to 8 + your Proficiency Bonus + your Dexterity Modifier.

Windstep

Beginning at 7th level you may use your Bonus Action to summon a warding wind that guides you through the battlefield. Upon using this feature you may move up to 10ft without provoking attacks of opportunity, and gain 1d10+Dex Temporary Hit Points until the beginning of your next turn.

Windburst

Beginning at 10th level you may use a bonus action to unleash a sudden burst of wind from your location, each enemy within 10ft when you use this ability must make a Constitution Saving Throw or be stunned until the beginning of their next turn.

Mastery of the Wind

Beginning at 15th level you can use an action to channel the might of the wind through your weapon, you gain the following benefits while under the effects of this feature:

  • Both your reach and the range of your Windblade abilities are increased by 5ft for the duration.
  • You roll two dice instead of one for the damage dealt by your Windblade Fighting feature.
  • As a bonus action you may choose to end the duration of this ability early and launch a deadly blade of wind in a 15ft cone. Each creature hit by this blade must make a Dexterity Saving Throw or take 1d6 Magical Slashing Damage, and an additional 1d6 damage for every 25% of their total health they are missing. On a successful save, they only take half the rolled damage.

Momentum

You learn how to passively channel the power of the wind into your strikes, imbuing them with a powerful momentum.

The first weapon attack you make against a creature on your turn deals an additional 1d6 Magical Slashing damage. The second weapon attack you make against the same creature deals an additional 2d6 and your third weapon attack deals an additional 3d6. Missing with an attack or making an attack against any creature besides the first ends this feature early and it can't be used again until the start of your next turn. Momentum is not maintained over multiple turns.

Windshaped Image

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