Monk
Base Class: Monk

You find the power within yourself, drawing it out and sending it out at your targets. Reinforcing your body and controlling enemies.

Inner power

Inner Power Starting at 3rd level choose one of the following damage types: Fire, Ice, Lightning, Poison, Acid, Psychic, Thunder, Necrotic, Force, Radiant. You gain resistance to this damage type, and whenever you make an unarmed strike you can replace the damage with the chosen damage type from your inner power. you gain additional elements at 6,11 and 17 level.

 

Acid

At 3rd level, you choose one Element. The damage type associated with each Element is used by features you gain later.

 

Cold

At 3rd level, you choose one Element. The damage type associated with each Element is used by features you gain later.

 

Fire

 At 3rd level, you choose one Element. The damage type associated with each Element is used by features you gain later. 

Force

 At 3rd level, you choose one Element. The damage type associated with each Element is used by features you gain later.

 

Lightning

At 3rd level, you choose one Element. The damage type associated with each Element is used by features you gain later.

 

Necrotic

At 3rd level, you choose one Element. The damage type associated with each Element is used by features you gain later.

 

Poison

At 3rd level, you choose one Element. The damage type associated with each Element is used by features you gain later.

 

Psychic

At 3rd level, you choose one Element. The damage type associated with each Element is used by features you gain later.

 

Radiant

At 3rd level, you choose one Element. The damage type associated with each Element is used by features you gain later.

 

Thunder

At 3rd level, you choose one Element. The damage type associated with each Element is used by features you gain later.

 

Inner Power Release

Inner Power Release: Starting at 3rd level, you can spend 2 ki to release your inner power. These effects remain until you are made unconscious. When you do, the following effects occur.

* Whenever you make melee attacks using an unarmed strike or a dedicated monk weapon. You deal 1D6 additional damage, of the associated type from your inner power. when you reach11 level the damage increases to 2d6.

 

Inner Power Exploitation

Inner Power Exploitation:

Starting at 6th level, when releasing your inner power. The following effects become available to you.

* Whenever you receive damage from an attack or spell that is the same damage type as your inner power. You can use a reaction to gain immunity to the damage type until the end of your next turn.

* Whenever you score a critical hit with an unarmed strike or dedicated monk weapon on an opponent, you can spend 2 ki. Doing so gives that creature Vulnerability to the damage type(s) associated with your inner power until the end of your next turn.

Inner Power Mastery

Inner Power Mastery: Starting at the 11th level, your experiences using your inner power begin to peak. The cost of your monk abilities is halved to a minimum of 1. In addition, you gain the following benefits.

* Spending 2 ki during a short rest, you can share your resistance to your inner power damage type with another person. That person gains resistance to only 1 of the damage types.

* Whenever you release your inner power, you gain advantage against spells, attacks, saving throws, and effects that deal damage associated with the damage type of your inner power. Additionally, if the attack or effect says you take half damage on a successful saving throw. You instead take 0 damage.

 

Inner Power Perfection

Inner Power Perfection: Starting at 17th level, your mastery of your inner power has reached its final stage. Choose one of the damage types associated with your inner power selection. You gain permanent immunity to the damage type, and if a spell, ability, or effect causes you to suffer a condition is associated with the damage type you chose. You are also immune to the effect. For example, Psychic damage from wrathful smite, and the frightened condition. Additionally, you unlock the ultimate channeling of your inner power. As an action on your turn, you can perform the following. 

* As an action, you can spend 6 ki. Doing so allows you to release a burst of elemental power in a 30ft radius centered on yourself. Each creature of your choice in that area must make a Constitution saving throw. On a failure, each chosen creature suffers 10d10 of one of the elements from your inner power. On a successful save they take half damage.
 
* As an action you can empower your unarmed strikes to gain an extended reach. The reach of the attacks is equal to 5 x Dex modifier. When a creature is hit by one of these attacks, you can use your monk abilities such as stunning strike If you choose to.

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