Base Class: Fighter
Bonded Arsenal
3rd level feature
Your weapon are bound to you by your magic. You can bond to a number of weapons equal to you half proficiency modifier rounded up. These weapons when bound this way count as magic weapons.
As a bonus action you can summon one of your weapons to your hand, it can either teleport to your hand or fly through the air towards you. As an action you can summon any number of your weapons to you so long as they do not have the heavy property. When you summon them to you by flying towards you should they come into contact with any creature or object they deal their weapon damage to the target (objects take full damage).
As a bonus action you can also teleport yourself to one of your weapons so long as it is within 15ft of you. (This feature upgrades to 30ft at 7th level and 45ft at 14th)
Floating Army
7th level feature
At 7th level your bound weapons float around you. As a bonus action on your turn you can draw all of your bound weapons and cause them to float around you in an aura of 5ft so long as they lack the heavy property. When your weapons are floating around you this way you gain a +1 to AC if there is at least one shield this bonus increases to a +2.
When creatures enter your aura ,or end their turn there, they must make a dexterity saving throw with a DC of 8+ your proficiency modifier+ your strength modifier if they fail they take the weapon damage of every weapon in your aura. If they succeed they take no damage but will be forced outside of your aura at the end of their turn.This aura lasts for 1 minute.
(Your Aura increases to 10ft at level 15) you can use this feature a number of times equal to you proficiency modifier per short or long rest.
Improved Bound Weapon
10th level feature
You have decided to go for quality over quantity. For every bound weapon slot that doesn't have a weapon bound gives your other bound weapons a +1 bonus for each missing weapon.
Improved Arsenal
15th level feature
Heavy weapons can now be used in all of your features.
While you floating army is activated you gain the following ability. As a reaction to you or an ally you can see within 60 ft being hit by an attack you can use a reaction to send your weapon to intercept. When you use this reaction you or the creature your are blocking for gain half cover, if you have a shield within your aura you gain 3 quarters cover.
you may use this feature a number of times equal to your strength mod per long rest.
Master of Weapons
18th level feature
You become the embodiment of martial perfection. As an action you can continually attack until you miss a target. When you miss or end your turn after using this feature you gain 1 level of exhaustion.
As a bonus action you can remove the limits of you teleportation to your weapons and can teleport to any of your weapons within range and unlimited number of times no action required. You can use this feature a number of time equal to your proficiency modifier per short rest.
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