Base Class: Cleric
The imposing figure of mountains towering on the horizon and the frightful rumbling of the quaking earth are reminders of the great power shared by mountain and earth gods, and they drive many clerics of these deities to pursue the faith in the first place. Many of these gods (such as Ulaa, Purphoros, and Dumathoin) are diggers and craftsmen that fashion earthen wares out of the mountain's treasures and secrets. Others (such as Skadi and Dunatis) represent the solitude and wisdom of the mountain, whispering truths to their hermit-like clerics upon the peaks. Some are deities of the earth and sand (such as Gaia and Geb), while a few (such as Kurtulmak and Moradin) are the patron gods of earth-dwelling folk like dwarves, goliaths, or kobolds. Clerics of the mountain are as varied as their gods, but all see the resolute, unbending, and even stubborn strength of the earth and the mountains as a model to live by.
Domain Spells
Mountain Domain Spells
CLERIC LEVEL
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SPELLS
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1st | earth tremor (XGE), shield of faith |
3rd | earthbind (XGE), spider climb |
5th | meld into stone, quakewalk (new) |
7th | stone shape, stoneskin |
9th | passwall, wall of stone |
New spells must be selected manually in the character builder.
Aegis of the Earth
When you choose this domain at 1st level, you gain proficiency with heavy armor.
In addition, when you take bludgeoning, piercing, slashing, force, or poison damage, you can use your reaction to reduce the damage you take by an amount equal to 3 + half your cleric level.
You can use your reaction in this way a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Mountain Climber
Starting at 1st level, you have advantage on all saving throws and ability checks made to climb or keep your footing while on earth or stone, such as when climbing a canyon wall, jumping across wobbly stones, or walking along a narrow cliff ledge.
Channel Divinity: Voice of the Mountain
Starting at 2nd-level, you can use your Channel Divinity to shake the ground with the voice of the mountain, injuring those who cannot keep their balance.
As an action, you present your holy symbol and the ground in a 30-foot cube within 60 feet of you rumbles with divine power. Each creature on the ground in the area must make a Dexterity saving throw. On a failed saving throw, a creature takes thunder damage equal to 2d6 + your cleric level and it is knocked prone. On a success, a creature takes half as much damage and isn't knocked prone. Until the end of your next turn, ground in the area is difficult terrain as it continues to quake.
Might of the Old Stone
At 6th level, you become as hearty and stubborn as the earth and mountains themselves, gaining proficiency in Constitution saving throws. If you already have this proficiency, you instead gain proficiency in Strength or Charisma saving throws (your choice).
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.
The Mountain Looms
Starting at 17th level, the earth and those upon it quake and tremble within your towering presence. The ground within 10 feet of you is always difficult terrain, and if it was already difficult terrain, it costs a creature 1 extra foot of movement for every 1 foot the creature moves. In addition, creatures that are prone on the ground within 10 feet of you cannot stand up.
This effect only occurs while you are touching the ground. You can choose to exclude any number of creatures from this effect at any time.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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9/8/2021 9:19:15 PM
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31
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45
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1.0
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Coming Soon
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Quite decent, actually stays pretty in line with vanilla cleric's level progression. I've made my own mountain domain about a year back but never thought to publish it or check if one already existed. I'm surprised one does, but I'm gonna publish mine anyway.