Waterdeep: Dragon Heist is all about hunting down half a million gold pieces. Even if the players find it, they probably won’t be able to keep it all… but let’s fantasize a bit. If you got your hands on 500,000 gold, what on Toril could you even spend it on?
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“Modrons are beings of absolute law that adhere to a hive-like hierarchy. They inhabit the plane of Mechanus and tend its eternally revolving gears, their existence a clockwork routine of perfect order.” Perfect order is nice and all, but things get really fun when you force modrons to deal with a little bit of chaos!
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From Waterdeep to Sharn, magnificent metropoles are at the heart of every great D&D setting. Learn how to be a great DM and player for games set in ivory towers and hives of villainy alike.
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This new series tackles how to make maps for your D&D game, covering how to make maps on all scales, from campaign settings to dungeons to single encounter areas. This week, we tackle the large scale: how to make a map of your campaign setting.
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Skill challenges will elevate your game to the next level, and give your travel scenes the pop they deserve!
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Hobgoblins are not like orcish warriors, fighting as an uncivilized, brutish horde. Hobgoblins wear armor of steel and wield mass-produced swords. They are the product of a mighty war machine. Learn how to command an unstoppable army with this week's monster guide.
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Terrain—the composition of the walls, floors, and ceiling—may seem like the least of your concerns when designing a dungeon, but the truth is that where you locate your dungeon and how your dungeon appears can totally change the way your players engage with your D&D game.
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The Xanathar is one of the four modular antagonists of Waterdeep: Dragon Heist. We've seen a lot of this famous beholder over the past few years, but where did this creature come from? Why has it become active in the underworld of Waterdeep once more?
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Manshoon is one of the four modular antagonists of Waterdeep: Dragon Heist. Why is one of the world's greatest dark wizards hiding in Waterdeep, and why is he seeking the vast sum of gold hidden within its walls?
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The Cassalanters are just one of the four modular antagonist factions in Waterdeep: Dragon Heist. Who are these newcomers to Forgotten Realms lore, and how can a pair of coddled nobles stand up to your characters and villains like the Xanathar Guild?
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Jarlaxle is one of the four modular antagonists of Waterdeep: Dragon Heist. Who is this roguish rapscallion? Where did he come from, and why is he after the vast sum of gold hidden within the City of Splendors?
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Waterdeep awaits. Learn all about the City of Splendors and plan your campaign before the release of Waterdeep: Dragon Heist this fall!
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Eladrin are an exciting race full of flavor and panache. But depending on what kind of campaign you're playing, you may want to ban your players from playing one.
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Demons have fought devils since the Multiverse was created, and they'll fight 'til long after it's destroyed. The Blood War is so massive, how can you possibly use it in your home game?
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We speak with Jeremy Crawford about storytelling and subclass design.
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Should your dungeon be a straightforward slugfest, or a complex challenge of navigation and investigation? The answer may be more complicated than you think.
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Chris Perkins talks about designing dungeons to entice players and Dungeon Masters.
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How to make your villains memorable for characters and even Dungeon Masters.
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Orcs in Dungeons & Dragons aren't just cannon fodder like they are in Lord of the Rings. Read this article to learn how you can use them as a compelling force of evil in your campaign.
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Overcome the challenges of creating your first dungeon with an easy framework based on five simple questions!






