Gargantuan Vehicle (60 ft. by 20 ft.)
Creature Capacity 3 crew, 4 passengers
Cargo Capacity 1000 lbs.
Travel Pace 3 miles per hour (72 miles per day)
16 (+3)
7 (-2)
13 (+1)
Damage Immunities poison, psychic
On its turn, the keelboat can take 2 actions, choosing from the options below. It can take only 1 action if it has only one crew. It can't take these actions if it has no crew.
Fire Ballista. The keelboat can fire its ballista (DMG, ch. 8).
Move. The keelboat can use its helm to move with its oars or sails.
Armor Class 15
Hit Points 100 (damage threshold 10)
Control: Helm
Armor Class 12
Hit Points 50
Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the keelboat can't turn.
Movement: Oars
Armor Class 12
Hit Points 100; -5 ft. speed per 20 damage taken
Speed (water) 20 ft.
Movement: Sails
Armor Class 12
Hit Points 50; -5 ft. speed per 20 damage taken
Speed (water) 25 ft.; 15 ft. while sailing into the wind; 35 ft. while sailing with the wind
Weapon: Ballista
Armor Class 15
Hit Points 50

Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.

Keelboats typically include a ballista (DMG, ch. 8) only when they are equipped for combat.

One of the smallest sailing vessels, keelboats can be sailed or rowed by a single person. These ships often transport small amounts of cargo or passengers. They're perfect for pleasure cruises, as they're easier and less expensive to operate than larger vessels.

A keelboat has the following features:

Light. A hanging lantern or two casts bright light across the ship.

Rigging. Rigging on the ship can be climbed without an ability check.

Sails. The keelboat has one 10-foot-tall mast with sails.

Example Keelboat Crew

A keelboat requires a single crew member to operate smoothly. If the characters are guests on a keelboat, the crew consists of a single captain who has the statistics of a bandit captain with proficiency with water vehicles.

Keelboat Deck

The deck of the keelboat has the following features:

Ballista. A ballista (DMG, ch. 8) is mounted on the fore of the deck. Ten ballista arrows are stacked and secured nearby.

Oars. The deck of the ship holds twelve benches and four 15-foot-long oars. When the ship is rowed, crew members sit on these benches to work the oars.

Railing. The deck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.

Keelboat Cabin

The keelboat cabin has the following features:

Footlockers. Beneath each bed is a footlocker. The footlockers are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage.

Furnishings. Two beds and a desk with a chair stand at the aft of the cabin.

Ghosts of Saltmarsh