Battlerager Leigionaire (Kuldjargh) Image

Battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle. The close-combat battlerager style meant that all dwarves who practiced it must be immensely strong and durable. Battleragers usually focused only on what they needed to fight and survive; this led to individuals with poor personal hygeine.


Battleragers were a type of dwarf warrior whose combat style relied on raw instinct, anger, and physical strength. The individuals who practiced this type of fighting were usually mentally unstable with a low life expectancy.

 “If it moves, kill it.”                  — Battlerager maxim 

 DWARVEN TRIBES OF BATTLERAGERS

battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle. 

Battlerager armor was usually thick and spiked. This armor is incorporated into the fighting style of the battlerager. Most battleragers cover their entire bodies in tattoos and symbols, any skin left bare will be covered in war paint before battle.

Beliefs

Battleragers worshiped the dwarven gods of war and many believed they channeled their god's spirit in battle. Battleragers were also under the impression that if they died in battle, their gods would resurrect them with increased strength. These beliefs allowed battleragers to fully immerse themselves into combat, as they had no fear of death.

 

You might have grown up in one of the guilds that accept tributes of Half-Dwarves,  Displayed great natural ability in Combat, witnessed by an existing Guild member who issued you one of their Earned Medals as a Token of Proof with the KNown name of the Medal. Else, you may be seeking redemption, returning the Original Medal of a fallen member who helped where you couldnt, to their end.

 
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: [tool]Smithing Tools[/tool]
Languages:  Dwarven
Equipment: A hunting trap, an Adamantine token  with a Triangular hole in the centre and set of tattoos marking your loyalty to your Guild, a set of traveler’s clothes, and a pouch containing 10 gp
 
Feature: Courageous Insights

In your element mid combat ferociously attacking while trained to command the battlefield, adapting to limited communication of raging Barbarians, and the many languages taken in under the Leigionaires. Allies gradually recognise the vocal sounds during combat, and gestures, not as unintelligable reactions. While in melee range of enemies, you can feint insanity, intimidating enemies into either Fearing you or imposing disadvantage on attacking attacking your allies. Using  your action to read their next action to and dodge their next attack, opening them up to grappling them as a reaction.

Grants Acces to Battlerager Feats and Spiked Armor.

 
Suggested Characteristics

Use the tables for the outlander background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Battlerager Guild.

Even if you have left your Family behind (at least for now), you hold to the traditions of your people. You will serve some use, and you may not countenance unearned punishment acts being done in your presence. No matter the cost, you stand up for anything unable to stand on its own.

Your bond is undoubtedly associated with your Guild or some aspect of threat to your culture. Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn’t contradict or compromise being an Warrior for your people.

d6 Personality Trait
1 I’m driven by a wanderlust that led me away from home.
2 I watch over my friends as if they were a litter of newborn pups.
3 I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.
4 I have a lesson for every situation, drawn from personal combat.
5 I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6 I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
d6 Ideal
1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2 Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3 Honor. If I dishonor myself, I dishonor my whole Guild. (Lawful)
4 Might. The strongest are meant to rule. (Evil)
5 Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6 Glory. I must earn glory in battle, for myself and my clan. (Any)
d6 Bond
1 My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2 An injury to the unspoiled wilderness of my home is an injury to me.
3 I will bring terrible wrath down on the evildoers who destroyed my homeland.
4 I am the last of my tribe, and it is up to me to ensure their names enter legend.
5 I suffer awful visions of a coming disaster and will do anything to prevent it.
6 It is my duty to provide children to sustain my tribe.
d6 Flaw
1 I am too enamored of ale, wine, and other intoxicants.
2 There’s no room for caution in a life lived to the fullest.
3 I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4 I am slow to trust members of other races, tribes, and societies.
5 Violence is my answer to almost any challenge.
6 Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
 
Battlerager Leigionaire (Kuldjargh) Image

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