Barter With Dragon Ancestry Image

Barter is a trader experienced in many sorts of trading. He can estimate well what the value of an item is after spending one minute with it. Through many sorts of trading, he can sense what might be a fake and what is not a fake. As a barter, you gain proficiency in the persuasion and deception skill along with the following skills: stone cunning, jewelers tools, or brewer’s tools. A barter works in the traders guild and tries to earn a little with each trade. This means that you could trade a 10gp gem to someone for a 15gp kit of some sort. In a Past life, you were a Dragon.  For some reason, this connection has risen to the surface.  You can decide the reason or leave it to your DM.  You need to choose what color your ancestor was.  Due to this link, you have an advantage on that type of damage-saving throws and you can toughen up your skin temporally.

 
Skill Proficiencies: As a barter, you gain proficiency in persuasion and deception along with following skills: stonecunning, disguise kit, or jewelers tools.
Tool Proficiencies: As a barter, you have learned the trade of jewels and have proficiency in using a jewelers kit.
Languages:  You know dwarvish, goblin, and one more exotic language that you have picked up or learned along the way of traveling to popular trading bazaar’s.
Equipment: A barter has learned the uses of disguise kits to sell things to others anonymously and stay hidden in the shadows
 
Feature: Make an Ally

By spending 10 minutes and 10pp you can Ally with someone who does not already hold a grudge against you. This can be done at a bar, inn, club, or any other area such as the ones listed previously. This does not mean they will die fighting to protect you but instead allows you to have contacts with others around the world.

 
Suggested Characteristics

You choose whether this heritage is visible all of the time or not.  It is visible when you activate Draconic Skin as your skin becomes like dragon skin and it is the color of your ancestor.

d8 Personality Trait
1 My friends know they can rely on me, no matter what.
2 I work hard so that I can play hard when the work is done.
3 I enjoy making new friends over a flagon of ale.
4 I stretch the truth for the sake of a good story.
5 To me, a tavern brawl is a nice way to get to know a new city.
6 I never pass up a friendly wager.
7 My language is as foul as an otyugh nest.
8 I like a job well done, especially if I can convince someone else to do it.
d6 Ideal
1 Respect. The thing that keeps a group together is mutual respect. (Good)
2 Fairness. We all do the work, so we all share in the rewards. (Lawful)
3 Freedom. The freedom to go anywhere and do anything. (Chaotic)
4 Mastery. I’m a predator, and the weak are my prey. (Evil)
5 People. I’m committed to my companions, not to ideals. (Neutral)
6 Aspiration. Someday I’ll figure out and maybe fulfill my own destiny. (Any)
d6 Bond
1 I’m loyal to my companions first, everything else second.
2 The town is most important — companions come and go.
3 I’ll always remember my first love.
4 In every town, I have a paramour.
5 I was cheated out of my fair share of the profits, and I want to get my due.
6 Ruthless bandits murdered my family, plundered our home, and left me to die. Vengeance will be mine.
d6 Flaw
1 I follow orders, even if I think they’re wrong.
2 I’ll say anything to avoid having to do extra work.
3 Once someone questions my courage, I never back down no matter how dangerous the situation.
4 Once I start drinking, it’s hard for me to stop.
5 I can’t help but pocket loose coins and other trinkets I come across.
6 My pride will probably lead to my destruction.


 

Suggested Characteristics

Roll a 1d6 and consult the following table for flaws

1-2: I can’t help myself. I am willing to lose money if it gets me more well known.

3-4: I can never get myself to trade an item for a lower value.

5-6: I am to important to trade with peasants, I only trade with rich folks.

 

 

 
 
Contacts
 

Using the ability make an ally you can have ally’s and contacts all around the globe. The ally’s can provide you a safe haven and are more than willing to host you as long as you don’t have a bounty on your head. For 1gp in any reasonably sized town, you can make contact with an ally you have made. The ally you are making contact with must be in the same plane of existence or the attempt automatically fails.

 
Variant Feature: Draconic toughness

Any Race may take this background.

You may, 3 times per long rest activate Draconic Skin, this grants a +2 to AC for 10 minutes.

Due to your heritage, you gain an advantage on Saving throws with the specific type of damage you have chosen. 

Dragon Damage Type  
Black Acid  
Blue Lightning  
Brass Fire  
Bronze Lightning  
Copper Acid  
Gold Fire  
Green Poison  
Red Fire  
Silver Cold  
White

Cold

 
Barter With Dragon Ancestry Image

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