Academic - Physician (Grim Hollow) Image

Academics use their education and knowledge from extensive studies to make a living and achieve their life’s ambitions. Academics are generally held in higher regard than most other backgrounds, as their skills are sought after by the wealthy and powerful. Academics make great researchers, investigators, and versatile problem-solvers.

Your skills in healing the sick and injured have given you a vast knowledge of illnesses and remedies based on the latest science.
Your calm bedside manner and natural aptitude for concocting medicines make you an effective healer.


Rank 1 - Surgeon’s Apprentice
Whether your fascination is for the humanoid body, or the conditions that afflict it, your tireless dedication to medicine has earned you the position of Surgeon's Apprentice. As an apprentice, you are expected to attend to the patients of your appointed superior with efficiency and effectiveness.
Holdings:
Lodging near the medical clinic, hospital, or infirmary where you work.
A copy of the medical codex Cause and Cures.
Progression:
Complete a variety of surgeries successfully, and be considered proficient by a mentor who has attained the rank of Barber Surgeon.
Rank 2 - BarBer Surgeon
Armed with healer’s kits and medical utensils, you are equipped to tend wounds and perform common medical procedures. However, without a medical licence, you can only treat common folk and low-ranking military personnel.
Holdings:
A crude medical clinic known as a “Chop Shop”, to facilitate the surgeries you perform.
Up to half a dozen apprentices who follow your commands, assist you where possible, and aspire to become surgeons themselves.
Progression:
To progress in this profession, you must obtain your medical licence by proving your skill and dedication to a Royal Physician.
Rank 3 - Doctor
You have proven your rank among honoured healers within your region, winning the privilege of a medical licence. You are now permitted to open a medical clinic and treat high society. As a trusted figure, you are invited to rub shoulders with the most prominent of its members.
Holdings:
A medical clinic, equipped with an infirmary to care for long-term patients with a variety of illnesses.
A medical licence granted by a Royal Physician, granting you the right to treat individuals of any background.
A clinic staff of half a dozen Barber Surgeons and a team of apprentices.
A patient list of influential figures of various backgrounds who employ your practice for their medical needs.
Progression:
To progress in this profession, you must build your practice into a hospital, with multiple Barber Surgeons and Doctors working alongside you. In addition, you must accomplish a great medical achievement, such as discover a cure to a disease or a breakthrough in medical practices.
Rank 4 - Royal Physician
You have received a monarch’s patronage and been given the title of Royal Physician. Only the most revered and skilled physicians receive such a title, and the honour of building and running a Royal Hospital. As a Royal Physician, you are a gatekeeper for those who wish to become Doctors.
Barber Surgeons will wait at your doorstep for days to prove their devotion and, hopefully, attain a licence. Kings and merchant lords will travel across the land to seek your treatment, and pay anything to be healed by you.
Holdings:
A Royal Hospital, complete with multiple wards dedicated to various specialisations, reserved for the upper class.
An experienced team of physicians of all ranks, dedicated to running the Royal Hospital and advancing medical practices.
A client list consisting of Monarchs, powerful merchants, and other important individuals.

Select a talent upon choosing this advanced background, and one at each rank up of progression.

 
Skill Proficiencies: Gain Medicine, then choose one from Arcana, Investigation, History, Nature, Religion.
Tool Proficiencies:
Languages: Choose one standard and one exotic.
Equipment: A bottle of black ink, a quill, a letter opener, parchment, a bag filled with medicinal herbs, pestle and mortar, bandages, needle and thread, jar of leeches, and 10 gp.
 
Academic Background Talents

Biologist - Whenever you make an Intelligence (Nature) check to determine the properties of animals, you can add your Profession Die to the roll.
Botanist
- Whenever you make an Intelligence (Nature) check to determine the properties of plants, you can add your Profession Die to the roll.
Copycat
- Whenever you make an Intelligence or Intelligence (Forgery Kit) check to forge or create a document, you can add your Profession Die to the roll.
Diligent Researcher
- Whenever you make an Intelligence check to research a subject, you can add your Profession Die to the roll.
Disciplinarian
- Whenever you make a Charisma (Intimidation) check while issuing a command to an individual of lower rank within your background, you can add your Profession Die to the roll.
Drunkard
- Whenever you make a Constitution check to determine if you will throw up, pass out, or how severe a hangover is, you can add your Profession Die to the roll.
Forecaster
- Whenever you make a Wisdom (Survival) check to determine the weather for the next 48 hours, you can add your Profession Die to the roll.
Gambler
- Whenever you make a Dexterity (Sleight of Hand) or Wisdom (Perception) check to cheat at a game or catch someone else cheating, you can add your Profession Die to the roll.
Local Historian
- Whenever you make an Intelligence (History) check to determine the history of an item, location, or cultural phenomenon from the same region as you, you can add your Profession Die to the roll.
Mystical Scholar
- Whenever you make an Intelligence (Arcana) check to recall information on Aberrations, Constructs, or Elementals, you can add your Profession Die to the result.
Passionate Orator
- Whenever you make a Charisma (Performance) check to influence an Academic, Military, or Clergy member, you can add your Profession Die to the roll.
Pathologist
- Whenever you make a Wisdom (Medicine) check to diagnose or treat a disease, add your Profession Die to the roll.
Problem Solver
- Whenever you make an Intelligence (Investigation) check to decipher a coded message or puzzle, you can add your Profession Die to the roll.
Runekeeper
- Whenever you make an Intelligence (Arcana) check to uncover the properties and uses of magical runes, glyphs, or other symbols, you can add your Profession Die to the roll.
Sawbones
- Whenever you make a Wisdom (Medicine) check dealing with Grievous Wounds, you can add your Profession Die to the roll.
Translator - Whenever you make an Intelligence check to communicate with a creature who doesn’t share a language with you, you can add your Profession Die to the result.

 
Feature: Medical Diagnosis

Upon spending an hour examining a creature, and succeeding on a medium-DC Wisdom (Medicine) check, you can find the exact cause of the creature’s illness, injury, or death. Additionally, you become aware of how to cure the ailment, if a non magical cure exists. This does not include magical diseases such as the contagion spell or the Weeping Pox.

 

Level 1 [roll]1d4[/roll] + Intelligence (History)

Level 2 [roll]1d6[/roll] + Intelligence (History)

Level 3 [roll]1d8[/roll] + Intelligence (History)

Level 4 [roll]1d10[/roll] + Intelligence (History)

 
Academic - Physician (Grim Hollow) Image

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