You've worked with lumber, be it construction or simple crafts. You know your way around a saw.
- Skill Proficiencies: History: Carpenters understand the origins and uses of wooden buildings and structures.
Perception: Their keen eye spots irregularities in wooden walls and floors, revealing hidden secrets.
- Tool Proficiencies: Carpenter’s Tools: A set of essential implements including a saw, hammer, nails, hatchet, square, ruler, adze, plane, and chisel.
Vehicles (Water): Carpenters often work on boats, rafts, and other watercraft, making them adept at handling water vehicles.
- Equipment:
- A well-loved set of carpenter’s tools.
- A blank book for sketching designs and recording measurements.
- 1 ounce of ink and an ink pen.
- Traveler’s clothes suitable for rugged work.
- A leather pouch containing 10 gold pieces.
Feature: I’ll Patch It!
- Carpenters have an innate ability to mend and fortify structures. Whether it’s a creaky floorboard or a broken door, they can patch it up.
- Fortify: With just a minute of work and raw materials, a carpenter can reinforce a door or window, making it harder to force open. The DC needed to open it increases by 5.
Temporary Shelter: During a long rest, a carpenter constructs a makeshift lean-to or shelter from available wood. While not luxurious, it keeps the group dry and shaded. However, due to its hasty construction, the shelter collapses after 1d3 days.







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