Silverhair Knight Image

You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes,  it is without question a vital and honorable endeavour. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.

Though the term “knight” conjures ideas of mounted, heavily armoured warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types but are open to all sorts of folk who are willing to battle and die for the order’s cause.

The Silverhair Knights, also called sin eaters, were an order of priests of the goddess Eilistraee, completely dedicated to the redemption and subsequent protection of drow followers of Lolth, Vhaeraun, and other deities of the Dark Seldarine. They fully embraced the teaching of Eilistraee about showing mercy and compassion, and fought dark elves using only nonlethal means, hoping to make them understand the error of their ways and choose a different life.

Beliefs

Silverhair Knights vowed to never willingly kill any drow and were thus specifically trained at dealing nonlethal violence. They aimed to show to other dark elves the strength that could be found in compassion, and that living in peace, without the endless conflict and paranoia that ruled their society, was a concrete possibility. They hoped that other drow would see that the Silverhair Knights honestly meant them no harm, and so would feel safer about joining them. The Silverhair Knights believed that this could lead the drow to choose to abandon the teachings of Lolth and cleave to Eilistraee.

Lethal force against another drow was only permitted when absolutely necessary, when it would directly lead to other lives being saved. Even then, a silverhair knight had to atone for her act. For the same reason, those who had caused the death of a drow in their past had to seek atonement from another cleric of the goddess in order to join the order. Atonement was usually through a quest for the Church of Eilistraee.

History

The Silverhair Knights were a relatively new order by 1372 DR. After Eilistraee's return, during the 1490s DR, they were still active and still a small order of knights, who directly sought the goddess' guidance, and usually received her direct answer.

Activities

The Silverhair Knights operated mostly in areas where drow were in the process of gaining a foothold on the surface, mostly in Cormanthor.

When they found an encampment or settlement of drow, their duty was to observe the group from afar, learning about them, and identifying those who could be turned from Lolth's ways. Eventually, they would infiltrate the group, approach possible converts, and enable their escape to a sanctuary. Generally, silverhair knights weren't active near cities or other large metropolitan areas unless they had to escort drow converts to a sanctuary within.

Abilities


The Silverhair Knights had a wide array of tools dedicated to the redemption of the drow and to nonlethal fighting. They were specialized in wielding their swords to incapacitate opponents rather than outright killing them (and were quite efficient with said skill) and had spells capable of incapacitating targets by various means.

With the merciful edge technique, they could fight as well trying to only subdue a foe as they could trying to harm them outright. With the blade of compassion technique, they could more effectively weaken and tire an opponent without injury. However, this tactic required great focus, and the Silverhair Knight could not be distracted by a shield or second weapon.

Silverhair Knights could make their opponents feel the weight of the suffering and injuries that they had inflicted upon other creatures (like the awaken sins spell); this was more effective against drow. This could distract, weaken, or stun a villain, and even cause mental damage.[1]

Silverhair Knights were also blessed with a voice of serenity, gaining a magically trustworthy tone and friendly lilt. This had the power to soothe suspicion and doubt, to make the speaker more persuasive and believable (even in deceit), and to enhance enchantment spells they cast.[1]

Powerful Silverhair Knights had the ability to "consume sins", to take the full weight of cruelty and suffering inflicted by evil beings' (mostly fey, humanoids, monstrous humanoids, and giants, but especially drow) upon themselves, which gave the Silverhair Knights their nickname: sin eaters. This was a complex and dangerous ritual, taking some minutes, that required the sin eater to maintain uninterrupted physical contact with their subject. The subject creature could be willing or unwilling, usually kept bound in the latter cases, or else unaware of the sin eater's intent if the sin eater chose to disguise it. When fully performed, the target creature felt the weight of all their sins on their conscience, understanding firsthand the errors of their ways. In cases of success, the target creatures were freed from their evil, regretted their past actions, and chose a different path from evil, often taking after the Knight, while the sins themselves were absorbed into the sin eater's soul and destroyed in the light of their purity and faith. In cases of failure, the sin eaters themselves were overcome by the absorbed sins; filled with despair, grief, and rage; drained of their vitality; and fell into a coma for a full day. This could potentially kill the sin eater, but they would rise again as a ghost, with the same evil ways as the one they had tried to redeem. A sin eater could only attempt this risky ritual once a week, and only perform it on an individual sinner once a year.[1]

The Silverhair Knights also developed a number of useful spells. They developed the awaken sins spell, after the ability they knew innately. Another was the moon bolt spell, which could project bolts of moonlight capable of temporarily draining the strength of their targets and paralyzing undead creatures, and the moon lust spell, which could cause a creature to become obsessed with the moon, distracting them. With the Eilistraee's grace spell, the knights could surround their body with the divine energy of the goddess, becoming more graceful, faster, and projecting a soft silvery light around them. It could also help their sword overcome the protection from damage that some evil creatures had.

 

 
Skill Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order
Tool Proficiencies: One type of gaming set or musical instrument
Languages: One of your choice
Equipment: One set of traveler’s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp
 
Feature: Voice of Serenity

Silverhair Knights were also blessed with a voice of serenity, gaining a magically trustworthy tone and friendly lilt. This had the power to soothe suspicion and doubt, to make the speaker more persuasive and believable (even in deceit), and to enhance enchantment spells they cast.

 
Suggested Characteristics

Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of your order.

Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda, sentiment, or philosophy of one’s order.

d8 Personality Trait
1 I’m always polite and respectful.
2 I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3 I’ve lost too many friends, and I’m slow to make new ones.
4 I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5 I can stare down a hell hound without flinching.
6 I enjoy being strong and like breaking things.
7 I have a crude sense of humor.
8 I face problems head-on. A simple, direct solution is the best path to success.
d6 Ideal
1 Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2 Responsibility. I do what I must and obey just authority. (Lawful)
3 Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
4 Might. In life as in war, the stronger force wins. (Evil)
5 Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
6 Nation. My city, nation, or people are all that matter. (Any)
d5 Bond
1 I would still lay down my life for the people I served with.
2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3 My honor is my life.
4 I fight for those who cannot fight for themselves.
5 I am completely dedicated to the redemption and subsequent protection of drow followers of Lolth and other deities of the Dark Seldarine
d4 Flaw
1 The monstrous enemy we faced in battle still leaves me quivering with fear.
2 I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
3 I’d rather eat my armor than admit when I’m wrong.
4 I vowed to never willingly kill another drow.
 
Silverhair Knight Image

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