The sailors loaded the last of the cargo on to the ship and looked back at the harbor to admire a job well done, only to find a figure looking back at them. As she took of her hood to revile her flowing hair and big fluttering eyelashes, she knew that her meal, shelter, bed, and possible paycheck for the night had been secured.
"Care to help a poor traveler out? I have many talents for a night of entertainment in return. What say you?" As she spoke many of the sailors felt a sense of calming, others excitement, and some felt repulsed. She saw all the different gazes on their faces, it was nothing new to her though. She had her fair share of successfully taking every penny and morsel of food from some sorry sap, and others of humiliating rejection. Due to her lifestyle, she's aware that every interaction with another creature could be met with complete enchantment, complete distain, or complete indifference. She always knew that no matter what, if she played her cards right, she could get whoever give her whatever she desired.
She stepped onto the boat, smiling, ready for whatever outcome.
- Skill Proficiencies: You have +1 to your Charisma
When using any charisma based skill check on a humanoid creature, the DM will roll a D20 to see if said creature finds the character intriguing or not. Based on the number that was rolled will effect the interaction thusly:
1: Utterly Repulsed, all charisma rolls used on this creature will be at disadvantage
2-7: Distain, any charisma rolls will be at disadvantage. If successful, the creature now finds you indifferent and any further charismas roll will be normal
8-14: Intrigued, any charisma rolls will be at advantage. If failed, the creature now finds you indifferent and any further charisma rolls will be normal.
15-19: Indifferent, all charisma rolls are normal
20: Unwavering enchantment, All charisma rolls used on this creature will be at advantage.
- Tool Proficiencies: You have proficiency with any instrument of your choice
- Equipment: 50GP
Previous Versions
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