There are many towns and villages scattered about the land and beyond, all relying on their roads for good trade and the comforts of the faraway cities. Indeed, there's no place better suited for a practiced caravanner to thrive. Your skills to read maps, guide animals, and protect your caravan from danger have made you the right-hand man to merchants, gypsies, and foreign travelers. You may have led your own caravan or perhaps you guided others, but for whatever reason you are itching to get off the main path and head into the mysterious beyond as an adventurer. Did you find a place in your travels that you wanted to help? Are you tired of seeing the same places and want a change of pace? It is up to you to decide which road you'll take next.
- Skill Proficiencies: Animal Handling, Perception
- Tool Proficiencies: Land Vehicles & One musical instrument of your choice.
- Languages: One of your choice.
- Equipment: A whip, an explorer's pack, a regional map, a set of traveling clothes, and a belt pouch containing 10 gp.
Your Caravan
Was your caravan yours, your friend's, your father's, or a stranger's? Where was it going and why? Work with your DM to determine the nature of your caravan. You can also select one of the options below, or roll randomly to decide.
| d8 |
Your Caravan |
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1
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Your caravan was owned by traveling performers, and you were adopted as one of them.
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2
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Your caravan was your own or your family's, with which you offered folks safe travel from town to town.
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3
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You were a freelancer who loved travel, offering aid to any caravan who needed an extra hand.
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4
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You were a caravanner for a traveling menagerie and helped take care of the animals during performances.
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5
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You were the assistant of a traveling merchant.
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6
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You helped seedy individuals secretly smuggle goods for a share of the profit.
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7
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You worked for a trade guild delivering goods to their customers.
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8
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You aided a courier, helping them deliver important information.
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Feature: Well-Traveled
You've been all over, and you know the location of every inn and stable in any city connected to a main trade route. In addition, caravans of even a somewhat friendly nature will allow you and your party to travel with them, granting more protection from the dangers of the roads.
Suggested Characteristics
Caravanners are known for their quick wits and agreeable natures, allowing them many friends on the roads.
| d8 |
Personality Trait |
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1
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I'm incredibly decisive and never think twice.
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2
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I make an effort to collect something from every place I've been. Memories are very important to me.
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3
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I tend to get lost in thought a lot, especially when I'm driving the wagon.
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4
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I always wake up at dawn or earlier, no matter how late I get to bed.
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5
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Meals on the road are my favorite, and I make an excellent roast squirrell.
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6
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I can't stand staying in the same place for very long.
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7
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I hold a deep disdain for bandits. I'm always happy to personally ensure that they never steal again.
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8
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Sometimes I like to camp by the road a while, just to enjoy the scenery.
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| d6 |
Ideal |
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1
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Responsibility. On the road, everyone must be willing to pull their own weight. (Lawful)
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2
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Freedom. No one owns the roads. (Chaotic)
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3
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Service. Everyone needs to get somewhere, and I know how to get them there. It's only right. (Good)
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4
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Subtlety. Best part about being a caravanner is being long gone before anyone can suspect you. (Evil)
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5
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Culture. Everyone has something to offer. (Any)
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6
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Simplicity. Happiness requires little. (Neutral)
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| d6 |
Bond |
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1
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My caravan and its people mean more to me than anything and I swear to keep them safe.
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2
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My employer has really made an impression on me, and I'd like to help them further.
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3
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I will stop at nothing to retrieve my lost horse.
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4
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I was framed by someone and now I can't return to that town until I clear my name.
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5
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Wood elves once saved my life after a terrible attack on the road. I owe their people a great debt.
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6
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My property and my freedom must be protected at all costs.
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| d6 |
Flaw |
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1
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I am incredibly curious, and I often find myself listening in to conversations I'm not supposed to.
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2
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I have a knack for cheeting in games. It's great until I get caught. (I may have made a few enemies over it)
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3
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I hate commitments.
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4
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I don't wait on people for very long. If they want to travel with me, they have to keep up.
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5
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Being underground or in tight spaces makes me uncomfortable.
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6
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I expect others to heed my orders and have little respect or sympathy if they don't.
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Posted May 24, 2021If I may point out, giving a character a whip makes sense for a caravanner. Would you want to give them a proficiency with it as well? Along with the fact of most classes start with an explorer's pack or something similar, giving one feels a little much. Maybe change it to the instrument you gain proficiency with.
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Posted May 26, 2021Those are good ideas. I may look into changing that.
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Posted Jul 2, 2021Might want to change gypsies to Romani-like, as the former term is expressing a negative or a disrespectful connotation of these people. I would second the suggestion on the Explorer's Pack for an instrument or toolset.