Bard Legacy This doesn't reflect the latest rules and lore. Learn More Class Details
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song—knowledge of the people who constructed the monument and the mythic saga it depicts.
A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them.
Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles, ensuring that her companions’ words will be well received.
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Music and Magic
In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.
The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do almost anything well. Bards become masters of the talents they set their minds to perfecting, from musical performance to esoteric knowledge.
Learning from Experience
True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic set bards apart from their fellows.
Only rarely do bards settle in one place for long, and their natural desire to travel—to find new tales to tell, new skills to learn, and new discoveries beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves.
Creating a Bard
Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them. Perhaps you had a secure and mundane childhood. There’s no good story to be told about that, so you might paint yourself as an orphan raised by a hag in a dismal swamp. Or your childhood might be worthy of a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures.
Did you serve an apprenticeship, studying under a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
QUICK BUILD
You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person, detect magic, healing word, and thunderwave.
The Bard Table
Level | Proficiency | Features | Cantrips | Spells | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
1st | +2 | 2 | 4 | 2 | — | — | — | — | — | — | — | — | |
2nd | +2 | 2 | 5 | 3 | — | — | — | — | — | — | — | — | |
3rd | +2 | 2 | 6 | 4 | 2 | — | — | — | — | — | — | — | |
4th | +2 | 3 | 7 | 4 | 3 | — | — | — | — | — | — | — | |
5th | +3 | 3 | 8 | 4 | 3 | 2 | — | — | — | — | — | — | |
6th | +3 | 3 | 9 | 4 | 3 | 3 | — | — | — | — | — | — | |
7th | +3 | — | 3 | 10 | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | 3 | 11 | 4 | 3 | 3 | 2 | — | — | — | — | — | |
9th | +4 | Song of Rest (d8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | 4 | 14 | 4 | 3 | 3 | 3 | 2 | — | — | — | — | |
11th | +4 | — | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | |
13th | +5 | Song of Rest (d10) | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | |
15th | +5 | Bardic Inspiration (d12) | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | |
17th | +6 | Song of Rest (d12) | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | |
19th | +6 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
20th | +6 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Class Features
As a bard, you gain the following class features.
Hit Points
Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a rapier, (b) a longsword, or (c) any simple weapon
- (a) a diplomat’s pack or (b) an entertainer’s pack
- (a) a lute or (b) any other musical instrument
- Leather armor and a dagger
Spellcasting
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list.
Cantrips
You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.
Spell Slots
The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.
Spells Known of 1st Level and Higher
You know four 1st-level spells of your choice from the bard spell list.
The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Ritual Casting
You can cast any bard spell you know as a ritual if that spell has the ritual tag.
Spellcasting Focus
You can use a musical instrument (see the Tools section) as a spellcasting focus for your bard spells.
Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Bard College
At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the Player's Handbook or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.
Expertise
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
Font of Inspiration
Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
Countercharm
At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
Expertise
At 10th level, choose two more of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Magical Secrets
By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
You learn two additional spells from any classes at 14th level and again at 18th level.
Magical Secrets
At 14th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
You learn two additional spells from any classes at 18th level.
Magical Secrets
At 18th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
Superior Inspiration
At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
Bard Colleges
The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions.
College of Lore Legacy This doesn't reflect the latest rules and lore. Learn More
Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.
The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.
The college’s members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.
Bonus Proficiencies
When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.
Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
Additional Magical Secrets
At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.
Peerless Skill
Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.
Gotta pay for the handbook to unlock it
What happened to the college of valor?
Idea: Rocker Bard.
I had an idea for trying to fix the horny bard stereotype. Creating a 'subclass of seduction' might seem unintuitive, however I think that in doing so it would divert the horny stereotype away from just the bard class and instead focus it on the seduction bard.
It would allow GMs to quickly tell whether they are seeing a horny bard or a normal bard, and hopefully help players differentiate their characters from the horny bard.
Also might do the opposite, but just a suggestion.
Bard is your Magical Entertainer
good to know
Haha bard horny
They have so many freaking skill proficiencies its not even funny anymore!
You have to buy other subclasses. They don't give you access to everything.
Why is there only one of the Bard colleges on here? I'm trying to find sort of a compendium for all the Bard rules, anyone have any suggestions?
Bingo! Bard is my favorite class. How many times have I played horny Bard? Zero. You can do so much with a bard, and I always recommend one person in your party take one level of bard.
The thing about bards that gets me is the stereotype. Bards are probably in the top three most versatile classes, both in terms of gameplay, combat, and role playing. Sure you COULD play a horny bard, but you could also, like one I have rolled up for my next campaign, play a bard who’s only desire is to annoy the hell out of monarchs and government officials by insulting/ confusing them with magic or plain wordplay. Also since he’s a half elf he’ll probably end up proficient in almost every skill lmao. Realized that after I rolled him up.
Lmao that would be hilarious. “What did I miss while I was dead?” “Nothing much, except you blew up a pub, married a princess, robbed a bank, slapped a king, and generally caused mayhem wherever you went.” “….. I’m sorry, what?”
So this wording “When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it or you finish a long rest,” makes me think that you could potentially run into the resurrected version of the person you’re impersonating? Or you could do some shenanigans while they’re dead and when they are resurrected, they would be very confused about the things they supposedly did while dead.
I had a Tabaxi Bard that I really loved to play. He was probably my favorite character so far. He was the parties lovable idiot. I definitely agree that trying to fit to the horny bard stereotypes is really restricting.
My current bard is an old tortle man. Now, you could interpret him having four children as "horny bard", but they're all from his late-wife and he loved and cared for all of them (they're not dead, they're just all adults and have moved on). The way I RP him is in no way horny and he's acting as the sort of father figure of the party, we're still level 1 right now so he's trying to teach all of the dysfunctional nitwits in the group how to work together. He's great and I love him so far and I too don't get why everyone plays the stereotype either.
I wouldn't say they're ONLY used for sexual things. In my first full campaign, I played a Tabaxi lore bard with the sage background whose vice was knowledge. Did the thing she was obsessed with knowing more about have the potential to bring about the end of the world as they knew it? Yes. Was she laughed out of her college for believing that the ancient civilization tied to said knowledge was real? Also yes. But that wasn't gonna stop her from learning everything she could about it, even if it almost cost her friendships, freedoms, and trustworthiness and nearly made her an antagonist to the rest of the party. I'm bi myself, but I didn't assign her a sexuality because I wasn't prepared/comfortable with roleplaying a relationship then, either sexual or romantic. I will admit I'm a much better writer than roleplayer (can come up with wittier things when I have time to think instead of off the dome) so I didn't use her for any sort of persuasion checks very often, let alone seduction. That being said, she did have somewhat tentative sexual tension with another female player/character, so I wasn't exactly playing her ace either. Said other character wasn't playing a bard (they were some other kind of spellcaster, I don't remember what exactly-- probably a sorcerer?) and in contrast was both very free and open with their sexuality and polyamorus.
I think the characterization of bards as an almost exclusively sexual class has more to do with the simplification of characters that happens in any fanbase. It doesn't happen to just bards. There's also the kinda stupid but REALLY devout paladin, the barbarian who is completely head empty, only fight and will attack anything that moves, or the thief that will steal everything not nailed to the floor and backstab the party at any given moment. Do all players build their characters that way? Definitely not. Do people sometimes build stereotypical characters for shits and giggles, or because it's an easy template? Sure! That doesn't mean that's all there is to the class. If it were, there wouldn't be so many different bard colleges on this page and across rule books and so much discussion of rules and cool builds that apply to them in this comment section. I think way too many people put thought, time, and effort into this class to say that they're only used for sex and seduction.
TL;DR because I wrote WAY too much: Bards AREN'T only used for sexual things. My own personal bard character had zero emphasis on sex, seduction, or sexuality, and if that were the only thing bards were used for then this page wouldn't have so many different and cool mechanics or a robust comment section discussing said mechanics and how to use them to make awesome characters.
- A bard-loving bisexual
Same here, I make all my bards on the ace-spec so they can just be another magic-user who just uses music for that magic. And it also makes for fun character interactions with NPCs expecting them to be allosexual.
I literally don't use bards for seduction. They are just a great whimsical class.
Why is this class only used for sexual shit? Like, the spell used for suction would be great for thieves and spies because it can inspire people to give them shit, and the music thing would also be helpful as a distraction. WHY IS THIS CLASS NOT USED FOR MORE THAN GETTING LAID?! - A confused asexual who usually uses the bard class